Rebels
|
No. |
Type |
Title |
Threshold |
Description |
Effects |
Hidden |
Epithet |
Condition |
1 |
AgentPiety |
AgentObedience |
1 |
DO NOT TRANSLATE - Hidden trait for agents |
+10 Obedience |
Hidden |
|
When to test : AgentCreated Condition : AgentType = spy Affects : AgentPiety 1 Chance : 100 % |
|
2 |
GoodConspirator |
Plotter |
2 |
Able to plot together a sensible plan to get the job done without risk of capture or worse. |
+1 to agent's skill |
|
|
When to test : AgentCreated Condition : AgentType = spy Affects : GoodConspirator 1 Chance : 20 % |
|
Schemer |
4 |
Spends his time devising suitably crafty schemes before arriving to perform the job. |
+2 to agent's skill |
|
|
Grand Conspirator |
8 |
This man weaves complex webs that are too complicated to be called plans - only he can follow them. |
+3 to agent's skill |
|
|
3 |
NaturalSpySkill |
Quietly Observant |
1 |
Has always been one to notice things without others knowing he was there. |
+1 to agent's skill |
|
|
When to test : AgentCreated Condition : AgentType = spy Affects : NaturalSpySkill 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy Trait NaturalSpySkill = 1 Affects : NaturalSpySkill 1 Chance : 33 % |
When to test : AgentCreated Condition : AgentType = spy Trait NaturalSpySkill = 2 Affects : NaturalSpySkill 1 Chance : 20 % |
|
Spying Talent |
2 |
Has an ability to discover things he shouldn't know. Be places he should not be. |
+2 to agent's skill |
|
|
Natural Spy |
3 |
Understands espionage innately and completely. A man of mystery to be sure. |
+3 to agent's skill |
|
|
4 |
ThievesGuildMember |
Thieves' Guild Apprentice |
1 |
The presence of a Master Thieves' Guild within the kingdom has made this man a more effective operative. |
+1 to agent's skill |
|
|
When to test : AgentCreated Condition : AgentType = spy FactionBuildingExists >= m_thieves_guild Affects : ThievesGuildMember 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy FactionBuildingExists = gm_thieves_guild Affects : ThievesGuildMember 1 Chance : 100 % |
|
Thieves' Guild Journeyman |
2 |
The presence of a Thieves' Guild HQ within the kingdom has afforded this man significantly enhanced training. |
+2 to agent's skill |
|
|
5 |
ThievesGuildTrained |
Trained in Espionage |
1 |
The influence of the local Thieves' Guild house have made this man far more adept in the arts of subtlety and discretion. |
+1 to agent's skill |
|
|
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= thieves_guild Affects : ThievesGuildTrained 1 Chance : 100 % |
|