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Home / Third Age 1.3 / Mordor / Traits / Merchant's traits
Third Age 1.3
Mordor Mordor
No. Type Title Threshold Description Effects Hidden Epithet Condition
1 AgentPiety AgentObedience 1 DO NOT TRANSLATE - Hidden trait for agents +10 Obedience Hidden
When to test : AgentCreated
Condition : AgentType = merchant
Affects : AgentPiety 1
Chance : 100 %
2 LegalDealer Legal Nouse 1 Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk. +1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= town_hall
Affects : LegalDealer 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= city_hall
Trait LegalDealer = 1
Affects : LegalDealer 1
Chance : 33 %
Legal Expert 2 If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it. +2 Finance
3 MerchantsGuildMember Merchant's Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
FactionBuildingExists = gm_merchants_guild
Affects : MerchantsGuildMember 1
Chance : 100 %
4 MerchantsGuildTrained Financial Training 1 The influence of the local merchants' guild house have made this man more shrewd with money. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= m_merchants_guild
Affects : MerchantsGuildTrained 1
Chance : 100 %
5 Monopolist Capitalist 5 Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself. +1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
TradingMonopoly
Affects : Monopolist 1
Chance : 100 %
Market Controller 10 Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it. +2 Finance
Monopolist 20 Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers. +3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
6 NaturalMerchantSkill Good with Money 1 Displayed an uncommon understanding of how to work with money from an early age. +1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
Affects : NaturalMerchantSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill = 1
Affects : NaturalMerchantSkill 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill >= 2
Affects : NaturalMerchantSkill 1
Chance : 33 %
Natural Born Merchant 2 Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result. +2 Finance
Mercantile Genius 3 Able to make money without even trying, this man was born to work with coin. +3 Finance
7 ReligiousMerchant Quite Obedient 1 Sometimes lets his obedient conscience prevent himself from exploiting great trade opportunities. -1 Finance
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= cathedral
PopulationOwnReligion > 80
Affects : ReligiousMerchant 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ReligiousMerchant >= 1
Affects : ReligiousMerchant 2
Chance : 33 %
Strong Obedience 3 Is more concerned with the spiritual character of those he deals with than striking the best deal. -2 Finance
8 SecurityMerchant Hires Guards 1 The attempt on his life by a hired blade has warranted spending a little on security. +1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt
Condition : AgentType = merchant
Affects : SecurityMerchant 1
Chance : 50 %
Employs Security 3 The costs of guarding a small fortune can sometimes be a small fortune in itself. -1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts)
9 ServesSelfMerchant Loyal to Coin 1 Aware that his master is too far away to know exactly what he gets up to… -1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
OnResource
DistanceCapital >= 60
Affects : ServesSelfMerchant 1
Chance : 3 %
Self Serving 3 After years away from home, this merchant now dips into his master's profits as compensation. -2 Finance
10 ShadyDealer Slightly Crooked 1 Growing up in a relatively lawless place has taught this man some undesirable business practises. -1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Affects : ShadyDealer 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ShadyDealer = 1
Affects : ShadyDealer 2
Chance : 33 %
Shady Dealer 3 Can't seem to reach a trade agreement without trying to commit fraud or worse. -2 Finance
11 WorldlyMerchant Knowledge of Customs 1 Has learned enough about foreign customs to help ensure he never offends those he works with abroad. +1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
OnResource
DistanceCapital >= 40
Affects : WorldlyMerchant 1
Chance : 20 %
Graceful Traveller 3 Well versed enough in foreign ways to be greeted as a local, even when far from home. +2 Finance
1 / 1 : P1
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