Language:
Royal Military Academy
Home / Third Age 1.3 / Mordor / Traits / Assassin's traits
Third Age 1.3
Mordor Mordor
No. Type Title Threshold Description Effects Hidden Epithet Condition
1 AgentPiety AgentObedience 1 DO NOT TRANSLATE - Hidden trait for agents +10 Obedience Hidden
When to test : AgentCreated
Condition : AgentType = assassin
Affects : AgentPiety 1
Chance : 100 %
2 AssassinsGuildMember Assassins' Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_assassins_guild
Affects : AssassinsGuildMember 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists = gm_assassins_guild
Affects : AssassinsGuildMember 1
Chance : 100 %
Assassins' Guild Journeyman 2 The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training. +2 to agent's skill
3 AssassinsGuildTrained Trained Killer 1 The influence of one of the more dubious guild houses have made this man a more precise instrument of death. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= eastern_assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
4 HashashinsGuildMember Hashashins' Guild Apprentice 1 The presence of a Master Hashashins' Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_eastern_assassins_guild
Affects : HashashinsGuildMember 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists = gm_eastern_assassins_guild
Affects : HashashinsGuildMember 1
Chance : 100 %
Hashashins' Guild Journeyman 2 The presence of Hashashins' Guild HQ within the kingdom has afforded this man significantly enhanced training. +2 to agent's skill
5 NaturalAssassinSkill Cold Killer 1 This man can kill pragmatically, a quality that makes him well suited to his profession. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
Affects : NaturalAssassinSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill = 1
Affects : NaturalAssassinSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill >= 2
Affects : NaturalAssassinSkill 1
Chance : 33 %
Talent for Murder 2 Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice. +2 to agent's skill
Born to Kill 3 Can find a way to kill anyone, almost like an art form, but more truly an instinct. +3 to agent's skill
1 / 1 : P1
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net