Has shown more concern for his personal safety on the battlefield that a commander should.
-1 Morale for all troops on the battlefield
When to test : PostBattle Condition : not WonBattle not GeneralFoughtInCombat PercentageEnemyKilled = 0 Affects : Coward 1 Chance : 100 %
When to test : BattleGeneralRouted Condition : Affects : Coward 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Coward 2 Chance : 3 %
Fears Conflict
4
A man who fears getting hurt should not be leading men into battle.
-2 Morale for all troops on the battlefield
Cowardly
6
Known to run as soon as there is a threat to his person, this man is now openly referred to as a coward.
-3 Morale for all troops on the battlefield
Slave to Fear
8
Even the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield.
-4 Morale for all troops on the battlefield
the Coward
42
CrusaderHistory
Invader
3
Rulers who have no qualms about travelling to far off lands to spread the Darkness serve as a great example to their warriors.
+1 Fear, +1 Obedience
When to test : GeneralJoinCrusade Condition : IsCrusade Trait CrusaderHistory < 1 Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralArrivesCrusadeTargetRegion Condition : IsCrusade Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralAssaultsResidence Condition : IsOnCrusade IsRegionCrusadeTarget Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : CrusaderHistory 3 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : Affects : CrusaderHistory -3 Chance : 100 %
When to test : PreBattleWithdrawal Condition : IsOnCrusade IsRegionCrusadeTarget Affects : CrusaderHistory -2 Chance : 100 %
Great Invader
6
Some show their devotion through obeying, but this general shows it through battling in Sauron's name.
+2 Fear, +2 Obedience
Grand Invader
9
To devote one's life to Sauron's Invasions is the sort of thing even most evil servants would deem to be above and beyond the call.
+3 Fear, +3 Obedience
the Conqueror
43
Cuckold
Trouble at Home
2
Though nobody speaks to him of it, plenty of people whisper rumours of his wife having a secret love.
-1 Authority
When to test : CharacterMarriesPrincess Condition : SpouseTrait UnchasteWoman > 0 Affects : Cuckold 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 InEnemyLands IsMarried Trait WifeIsNoble < 2 Affects : Cuckold 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Arse >= 1 IsMarried Affects : Cuckold 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Cuckold >= 1 not HasAncType Sex Affects : Cuckold 1 Chance : 4 %
Cuckold
3
This man's wife has been seen showing affections to other men that all but prove her infidelity.
-2 Authority
Laughing Stock
4
This man's inability to do much about his wife's open conquests of other men makes him the butt of many a joke.
-3 Authority
Lacks Manhood
5
So short on self respect is this man that those who bed his wife openly laugh about it to his face... Just before passing water on his shoes.
-4 Authority
the Cuckold
44
Cultured
Cultured
1
This man has some understanding and appreciation of the arts.
+1 to popularity (improves public order)
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio Affects : Cultured 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= theatre Affects : Cultured 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait Cultured >= 1 Affects : Cultured 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = artist_studio Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_gallery Affects : Cultured 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Cultured 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= ikoner_studio Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= printing_press Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university Affects : Cultured 1 Chance : 3 %
Very Cultured
4
Quite an authority on the arts, and considered very well cultured.
+1 Authority, +2 to popularity (improves public order)
45
Cursed
Hexxed
1
Said to be under a minor hex, by an annoying wretched witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : Cursed 1 Chance : 25 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : Cursed 1 Chance : 25 %
Cursed
2
This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects.
-2 Command, -2 Morale for all troops on the battlefield
Blighted
3
His encounter with crone most foul has left this man blighted, something he fixates upon sadly.
-1 Obedience, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
Damned
4
This poor man now believes agents of pagan nightmare shall take him, his fate sealed.
-3 Obedience, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield
46
DeceiverVirtue
Convincing
2
Understands the basic principles of how to craft a lie, avoiding over embellishment.
-1 Loyalty, +1 Authority
When to test : LeaderOrderedSabotage Condition : Affects : DeceiverVirtue 1 Chance : 5 %
When to test : LeaderOrderedBribery Condition : Affects : DeceiverVirtue 1 Chance : 10 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : DeceiverVirtue 1 Chance : 2 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : DeceiverVirtue 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : DeceiverVirtue 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait PoliticsSkill >= 2 Affects : DeceiverVirtue 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : DeceiverVirtue 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : DeceiverVirtue 1 Chance : 4 %
Deceptive
4
This man can hold himself in such a manner that others find it very difficult to glean when he is lying.
-2 Loyalty, +2 Authority
Total Deceiver
8
Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so.
-3 Loyalty, +3 Authority
the Cunning
47
Deranged
Skewed View
1
Has developed an incredibly odd and sometimes disturbing view of things.
-1 Command, -1 Authority, 2% penalty on all trade income
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 3 Affects : Deranged 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Deranged 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Deranged >= 1 Affects : Deranged 1 Chance : 4 %
Deranged
2
Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now.
-2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income
Dangerously Mad
4
No longer acting with any sense of rational or consequence. Literally a danger to others around him.
-3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income
the Mad
48
Despoiler
Looter
3
Has learned how to sack a conquered place effectively rather than mindlessly.
10% bonus to cash gained from looting
When to test : LeaderOrderedSabotage Condition : Affects : Despoiler 1 Chance : 100 %
When to test : GeneralDevastatesTile Condition : Affects : Despoiler 1 Chance : 4 %
When to test : SackSettlement Condition : Affects : Despoiler 1 Chance : 20 %
When to test : GovernorBuildingDestroyed Condition : Treasury > 10000 Affects : Despoiler 1 Chance : 10 %
Pillager
6
Actually drills his men on how to pillage a place effectively once the enemy lies defeated.
20% bonus to cash gained from looting
Sacker of Cities
9
Has made an art of ransacking the homes of the terrified folk he has just conquered.
30% bonus to cash gained from looting
49
Disciplinarian
Conscientious Trainer
1
A believer that hard training leads to success on the battlefield, and life in general.
+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
When to test : GovernorCityRiots Condition : Affects : Disciplinarian 1 Chance : 10 %
When to test : GovernorCityRebels Condition : Affects : Disciplinarian 1 Chance : 15 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : CharacterComesOfAge Condition : FactionType spain Affects : Disciplinarian 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Disciplinarian 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : Disciplinarian 2 Chance : 17 %
Drillmaster
2
This man drills his troops very hard, enough to both harden them, and instil a little resentment.
-1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
Harsh Taskmaster
4
This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors.
+1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order)
50
DiscontentGeneral
Feels Unappreciated
1
Is somewhat disgruntled about his lot in life of late.
-1 Loyalty
When to test : CharacterTurnEnd Condition : IsFactionLeader I_EventCounter aragorn_accepted > 0 Affects : DiscontentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader Attribute Chivalry > 3 I_EventCounter great_tourney_declined > 0 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= average I_ConflictType Normal BattleOdds < 0.5 Affects : DiscontentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader Attribute Chivalry >= 3 FactionLeaderAttribute Chivalry <= -3 Affects : DiscontentGeneral 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : FactionExcommunicated not IsFactionLeader IsGeneral Attribute Piety > 5 Affects : DiscontentGeneral 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not GovernorBuildingExists >= stone_wall not GovernorBuildingExists >= castle Attribute Command > 4 DistanceCapital > 50 Affects : DiscontentGeneral 1 Chance : 10 %
When to test : GeneralPrisonersRansomedCaptor Condition : RansomType execute NumCapturedSoldiers > 80 Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : ExterminatePopulation Condition : Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : BrotherAdopted Condition : not IsFactionHeir Affects : DiscontentGeneral 1 Chance : 50 %
Feels Disrespected
4
Prone to thinking about how his talents could be better used by his rulers.
-3 Loyalty
Feels Dishonoured
8
Dwells on a belief that he is intentionally being treated poorly by his master.
-5 Loyalty
51
Disloyal
Speaks of Loyalty
1
Loyalty is a quality this man often speaks of, but rarely displays.
-1 Loyalty
When to test : AcceptBribe Condition : Affects : Disloyal 1 Chance : 50 %
When to test : BrotherAdopted Condition : Affects : Disloyal 1 Chance : 8 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Disloyal 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : OfferedForMarriage Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 2 Affects : Disloyal 2 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 3 Affects : Disloyal 2 Chance : 25 %
Mixed Loyalties
2
Wrestles with the problems of trying to serve his own interests, as well as that of his superiors.
+1 Fear, -2 Loyalty
Disloyal
3
Quite apparent that this man selectively ignores or disobeys orders.
+2 Fear, -3 Loyalty
Actively Disloyal
4
This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability.
+3 Fear, -4 Loyalty
52
DreadLegacy
Feared Father
1
This man's father was feared enough that the people expect the same in his own behaviour.
+1 Fear
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -4 Affects : DreadLegacy 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -7 Affects : DreadLegacy 1 Chance : 100 %
Legacy of Fear
2
The tyrant that sired this man has clearly passed on his dreaded nature.
+2 Fear
53
Drink
Social Drinker
1
Not at all opposed to toasting to a victory, a good cause, or good company.
+1 Command, +1 to popularity (improves public order)
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Drink 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Drink 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Drink 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Drink 1 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Drink 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Affects : Drink 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Drink 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Drink 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Drink 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Drink >= 1 Affects : Drink 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea Affects : Drink 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Affects : Drink 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= masjid Affects : Drink 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_masjid Affects : Drink 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel Affects : Drink 1 Chance : 2 %
When to test : OfferedForAdoption Condition : Affects : Drink 1 Chance : 8 %
When to test : OfferedForMarriage Condition : Affects : Drink 1 Chance : 6 %
Gets Merry
2
Not at all opposed to letting his guard down when drinking among friends.
+1 to popularity (improves public order)
Steady Drinker
4
Will happily accept a drink at any time, and often pursue one if it is not at hand.
-1 Command, +1 to popularity (improves public order)
Drunken Heathen
8
This man's drinking has become a problem, and he now regularly makes a royal arse of himself.
-2 Command, -1 Authority, 2% penalty on tax income
Alcoholic
16
Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle.
-3 Command, -3 Authority, 5% penalty on tax income
Paralytic
32
This man's vice of drink has rendered him all but dead, incapable of standing much of the time.
-5 Command, -5 Authority, 10% penalty on tax income
the Drunkard
54
Embezzler
Deep Pockets
1
Has made a habit of finding ways to acquire money that other people will not realise should be theirs.
10% penalty on tax income
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Embezzler 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Embezzler 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Embezzler 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Embezzler 1 Chance : 4 %
Fraudulent
3
This man is prepared to mask his movements and mislead others to bolster his own personal fortune.
20% penalty on tax income
Embezzler
6
Has both the raw nerve and skilful cunning to take more than his share from those he answers to.
30% penalty on tax income
55
Energetic
Eager
1
This man prefers activity to idleness.
+10% to Movement Points (gives armies the ability to forced march)
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Energetic 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Energetic 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader DistanceCapital <= 50 I_EventCounter great_tourney_accepted > 0 Affects : Energetic 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader I_EventCounter great_tourney_accepted > 0 Affects : Energetic 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Energetic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Energetic >= 1 RemainingMPPercentage < 10 Affects : Energetic 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Energetic 1 Chance : 3 %
When to test : OfferedForMarriage Condition : Affects : Energetic 1 Chance : 3 %
Energetic
2
This man is never at a loss for something to do, even when he may rest.
+15% to Movement Points (gives armies the ability to forced march)
Driven
4
This man does not let petty concerns or self indulgence get in the way of realising his ambitions.
+1 Authority, +20% to Movement Points (gives armies the ability to forced march)
Blessed With Vigor
8
Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax.
+2 Authority, +25% to Movement Points (gives armies the ability to forced march)
56
Epicurean
Refined Tastes
1
Able to appreciate the better things in life properly.
2% bonus on all trade income, 10% decrease to cost to bribe
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= public_baths Affects : Epicurean 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Epicurean 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = artist_studio Affects : Epicurean 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_gallery Affects : Epicurean 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Epicurean 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Epicurean 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Epicurean 1 Chance : 6 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Epicurean 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Epicurean >= 1 Affects : Epicurean 1 Chance : 4 %
Expensive Tastes
2
This man's taste is not in question, but its extravagance sometimes is.
5% bonus on all trade income, 20% decrease to cost to bribe
Exotic Tastes
4
Almost obsessive about finding the finest things the world has to offer.
10% bonus on all trade income, 30% decrease to cost to bribe
57
Exheir
Former Successor
1
Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it.
-3 Loyalty
When to test : CeasedFactionHeir Condition : not Trait Exheir = 1 not IsFactionLeader Affects : Exheir 2 Chance : 100 %
When to test : CeasedFactionHeir Condition : IsFactionLeader Affects : Exheir 1 Chance : 100 %
58
ExpensiveTastes
Extravagant
1
Developed a habit of misspending wealth on the frivolous and unnecessary.
5% increase to construction costs, 10% penalty on tax income
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : ExpensiveTastes 1 Chance : 7 %
When to test : CharacterComesOfAge Condition : FatherTrait Cheapskate >= 1 Affects : ExpensiveTastes 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait ExpensiveTastes >= 1 Affects : ExpensiveTastes 1 Chance : 25 %
When to test : BrotherAdopted Condition : Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait ExpensiveTastes >= 1 Affects : ExpensiveTastes 1 Chance : 4 %
Royally Extravagant
3
Spends with reckless abandon, not really considering where all of that money comes from at times.
10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth)
Wildly Extravagant
6
To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime.
15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth)
59
ExRebel
Rebelled
1
This man's loyalties have changed at least once in his lifetime.
-1 Loyalty
When to test : AcceptBribe Condition : Affects : ExRebel 1 Chance : 100 %
Rebelious
2
Has changed masters more than once. Perhaps he cannot settle on one?
-2 Loyalty
Turncoat
3
Known for his habit of abandoning one lord for another, with dubious reasons.
-3 Loyalty
the Turncoat
60
Factionheir
Heir Apparent
1
As the next leader of his people, this man is already an individual of immense importance.
+1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : BecomesFactionHeir Condition : not CultureType eastern_european Affects : Factionheir 1 Chance : 100 %
When to test : BecomesFactionHeir Condition : Trait Exheir = 1 Affects : Factionheir 1 Chance : 100 %