Is somewhat disgruntled about his lot in life of late.
-1 Loyalty
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= average I_ConflictType Normal BattleOdds < 0.5 Affects : DiscontentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader Attribute Chivalry >= 3 FactionLeaderAttribute Chivalry <= -3 Affects : DiscontentGeneral 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : FactionExcommunicated not IsFactionLeader IsGeneral Attribute Piety > 5 Affects : DiscontentGeneral 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not GovernorBuildingExists >= stone_wall not GovernorBuildingExists >= castle Attribute Command > 4 DistanceCapital > 50 Affects : DiscontentGeneral 1 Chance : 10 %
When to test : GeneralPrisonersRansomedCaptor Condition : RansomType execute NumCapturedSoldiers > 80 Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : ExterminatePopulation Condition : Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : BrotherAdopted Condition : not IsFactionHeir Affects : DiscontentGeneral 1 Chance : 50 %
Feels Disrespected
4
Prone to thinking about how his talents could be better used by his rulers.
-3 Loyalty
Feels Dishonoured
8
Dwells on a belief that he is intentionally being treated poorly by his master.
-5 Loyalty
62
Disloyal
Speaks of Loyalty
1
Loyalty is a quality this man often speaks of, but rarely displays.
-1 Loyalty
When to test : AcceptBribe Condition : Affects : Disloyal 1 Chance : 50 %
When to test : BrotherAdopted Condition : Affects : Disloyal 1 Chance : 8 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Disloyal 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : OfferedForMarriage Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 2 Affects : Disloyal 2 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 3 Affects : Disloyal 2 Chance : 25 %
Mixed Loyalties
2
Wrestles with the problems of trying to serve his own interests, as well as that of his superiors.
+1 Dread, -2 Loyalty
Disloyal
3
Quite apparent that this man selectively ignores or disobeys orders.
+2 Dread, -3 Loyalty
Actively Disloyal
4
This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability.
+3 Dread, -4 Loyalty
63
DivineProtection
Blessedly Lucky
1
Suspects that his faith alone has kept him safe from mortal danger.
+1 Violence
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = priest Affects : DivineProtection 1 Chance : 100 %
Divine Protection
3
Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity.
+1 Piety, +1 Violence
The Chosen One
6
"God himself turns the assassin's blade from my back. I am Chosen!"
+2 Piety, +2 Violence
the Chosen
64
Dogmatic
Orthodox
1
When the presence of the faith is prominent, it is easier to stay true to the flock.
-1 Unorthodoxy
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift < 10 PopulationOwnReligion > 85 TimeInRegion = 3 Affects : Dogmatic 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : EndedInSettlement AgentType = priest SettlementBuildingExists >= cathedral Affects : Dogmatic 1 Chance : 20 %
Dogmatic
3
Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result.
-2 Unorthodoxy
Utterly Dogmatic
6
When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely.
-3 Unorthodoxy
65
Doomsayer
Morbid
1
Has become concerned that his faith alone may not see him through all manner of adversity.
+1 Unorthodoxy-1 Violence
When to test : SufferAssassinationAttempt Condition : AgentType = priest Affects : Doomsayer 1 Chance : 100 %
Forsaken
3
Very aware that mortal danger can still reach those who are reaching for the divine.
+1 Unorthodoxy-1 Violence
Doomsayer
6
Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one.
+2 Unorthodoxy-2 Violence
the Doomsayer
66
DreadLegacy
Dreaded Father
1
This man's father was feared enough that the people expect the same in his own behaviour.
+1 Dread
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -4 Affects : DreadLegacy 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -7 Affects : DreadLegacy 1 Chance : 100 %
Legacy of Dread
2
The tyrant that sired this man has clearly passed on his dreaded nature.
+2 Dread
67
Drink
Social Drinker
1
Not at all opposed to toasting to a victory, a good cause, or good company.
+1 Command, +1 to popularity (improves public order)
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Drink 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Drink 1 Chance : 30 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Drink 1 Chance : 30 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Drink 1 Chance : 30 %
When to test : CharacterMarries Condition : Affects : Drink 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Affects : Drink 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Drink 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Drink 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Drink 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Drink >= 1 Affects : Drink 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea Affects : Drink 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Affects : Drink 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel Affects : Drink 1 Chance : 5 %
When to test : OfferedForAdoption Condition : Affects : Drink 1 Chance : 8 %
When to test : OfferedForMarriage Condition : Affects : Drink 1 Chance : 6 %
Gets Merry
2
Not at all opposed to letting his guard down when drinking among friends.
+1 to popularity (improves public order)
Steady Drinker
4
Will happily accept a drink at any time, and often pursue one if it is not at hand.
-1 Command, +1 to popularity (improves public order)
Drunken Heathen
8
This man's drinking has become a problem, and he now regularly makes a royal arse of himself.
-2 Command, -1 Authority, 2% penalty on tax income
Alcoholic
16
Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle.
-3 Command, -3 Authority, 5% penalty on tax income
Paralytic
32
This man's vice of drink has rendered him all but dead, incapable of standing much of the time.
-5 Command, -5 Authority, 10% penalty on tax income
the Drunkard
68
EasternWarlord
Eastern Warlord
1
This eastern warlord has ridden to victory in many battles beyond the horizon.
+1 Dread, +2 Command
When to test : CharacterComesOfAge Condition : Trait EasternWarlord >= 1 Affects : EasternWarlord 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait EasternWarlord >= 2 Affects : EasternWarlord 1 Chance : 33 %
Mighty Warlord
2
This man is a successful warlord, one whose abilities should be respected.
+2 Dread, +4 Command
Khan's Conqueror
3
A notorious conqueror from the east that brings with him a reputation for brutally decisive victories.
+3 Dread, +6 Command
69
Embezzler
Deep Pockets
1
Has made a habit of finding ways to acquire money that other people will not realise should be theirs.
10% penalty on tax income
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Embezzler 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Embezzler 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Embezzler 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Embezzler 1 Chance : 4 %
Fraudulent
3
This man is prepared to mask his movements and mislead others to bolster his own personal fortune.
20% penalty on tax income
Embezzler
6
Has both the raw nerve and skilful cunning to take more than his share from those he answers to.
30% penalty on tax income
70
Energetic
Eager
1
This man prefers activity to idleness.
+10% to Movement Points (gives armies the ability to forced march)
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Energetic 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Energetic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Energetic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Energetic >= 1 RemainingMPPercentage < 10 Affects : Energetic 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Energetic 1 Chance : 3 %
When to test : OfferedForMarriage Condition : Affects : Energetic 1 Chance : 3 %
Energetic
2
This man is never at a loss for something to do, even when he may rest.
+15% to Movement Points (gives armies the ability to forced march)
Driven
4
This man does not let petty concerns or self indulgence get in the way of realising his ambitions.
+1 Authority, +20% to Movement Points (gives armies the ability to forced march)
Blessed With Vigor
8
Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax.
+2 Authority, +25% to Movement Points (gives armies the ability to forced march)
71
Epicurean
Refined Tastes
1
Able to appreciate the better things in life properly.
2% bonus on all trade income, 10% decrease to cost to bribe
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= public_baths Affects : Epicurean 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Epicurean 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Epicurean 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Epicurean 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Epicurean 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio Affects : Epicurean 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Epicurean 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Epicurean >= 1 Affects : Epicurean 1 Chance : 4 %
Expensive Tastes
2
This man's taste is not in question, but its extravagance sometimes is.
5% bonus on all trade income, 20% decrease to cost to bribe
Exotic Tastes
4
Almost obsessive about finding the finest things the world has to offer.
10% bonus on all trade income, 30% decrease to cost to bribe
72
Exheir
Former Successor
1
Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it.
-3 Loyalty
When to test : CeasedFactionHeir Condition : not Trait Exheir = 1 not IsFactionLeader Affects : Exheir 2 Chance : 100 %
When to test : CeasedFactionHeir Condition : IsFactionLeader Affects : Exheir 1 Chance : 100 %
73
ExpensiveTastes
Extravagant
1
Developed a habit of misspending wealth on the frivolous and unnecessary.
5% increase to construction costs, 10% penalty on tax income
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : ExpensiveTastes 1 Chance : 7 %
When to test : CharacterComesOfAge Condition : FatherTrait Cheapskate >= 1 Affects : ExpensiveTastes 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait ExpensiveTastes >= 1 Affects : ExpensiveTastes 1 Chance : 25 %
When to test : BrotherAdopted Condition : Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : ExpensiveTastes 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio Affects : ExpensiveTastes 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : ExpensiveTastes 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait ExpensiveTastes >= 1 Affects : ExpensiveTastes 1 Chance : 4 %
Royally Extravagant
3
Spends with reckless abandon, not really considering where all of that money comes from at times.
10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth)
Wildly Extravagant
6
To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime.
15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth)
74
ExRebel
Rebelled
1
This man's loyalties have changed at least once in his lifetime.
-1 Loyalty
When to test : AcceptBribe Condition : Affects : ExRebel 1 Chance : 100 %
Rebelious
2
Has changed masters more than once. Perhaps he cannot settle on one?
-2 Loyalty
Turncoat
3
Known for his habit of abandoning one lord for another, with dubious reasons.
-3 Loyalty
the Turncoat
75
Factionheir
Heir Apparent
1
As the next leader of his people, this man is already an individual of immense importance.
+1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : BecomesFactionHeir Condition : Affects : Factionheir 1 Chance : 100 %
When to test : BecomesFactionHeir Condition : Trait Exheir = 1 Affects : Factionheir 1 Chance : 100 %
76
FactionKiller
Conqueror
1
This man has lead his people to victory over a former world power.
+1 Authority
When to test : LeaderDestroyedFaction Condition : Affects : FactionKiller 1 Chance : 100 %
Great Conqueror
2
The fall of two great peoples are just a part of the legacy this man is forging.
+2 Authority
the Conqueror
Legendary Conqueror
3
Having swept aside his third rival during his reign, he commands the respect and admiration of his people.
+3 Authority
the Great
All Conquering
4
This man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests.
+4 Authority
the Invincible
77
Factionleader
Faction Leader
1
This man is the leader of one of the world's major powers, and commands respect and obedience as a result.
+1 Command, +2 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : BecomesFactionLeader Condition : Affects : Factionleader 1 Chance : 100 %
78
FamousPirate
Dangerous Captain
1
An experienced cutthroat, accustomed to boarding the ships of more noble captains.
-1 Loyalty, +1 Command at sea
When to test : AgentCreated Condition : AgentType = admiral FactionType slave Affects : FamousPirate 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = admiral FactionType slave Trait FamousPirate >= 1 Affects : FamousPirate 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = admiral FactionType slave Trait FamousPirate >= 2 Affects : FamousPirate 1 Chance : 33 %
Famous Pirate
2
A pirate captain of some infamy, all attributed to grizzly deeds at sea.
-2 Loyalty, +2 Command at sea
Notorious Pirate
3
A menace of the seas, this lawless captain is not to be underestimated.
-3 Loyalty, +3 Command at sea
79
FathersLegacy
Proud Legacy
1
Has gained some respect as a result of his father's influence.
+1 Authority
When to test : CharacterComesOfAge Condition : FatherTrait FactionKiller >= 1 Affects : FathersLegacy 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait FactionKiller >= 2 Affects : FathersLegacy 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait FactionKiller >= 3 Affects : FathersLegacy 1 Chance : 100 %
Strong Legacy
2
As the son of a truly respected leader, this heir apparent is also a man others bow to.
+2 Authority
Mighty Legacy
3
Like his father before him, this man is expected to do great things. It is in his blood after all.
+3 Authority
80
Fearsaztec
Nervous Near Aztecs
1
Though he does not let it show to his troops, the unfathomable heathen acts of the Aztecs make this man quite edgy.
-1 Command when fighting against Aztecs
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds >= 0.9 GeneralFoughtFaction aztecs Affects : Fearsaztec 1 Chance : 100 %
Fears Aztecs
2
This man's fear of the Aztecs has grown strong enough for his troops to see it in his eyes, and it a worry to them and him both.
-1 Morale for all troops on the battlefield, -2 Command when fighting against Aztecs
Terrified by Aztec Ways
4
So profound is this man's fear of the Aztecs that no sane King would have this man lead armies in the New World.
-1 Morale for all troops on the battlefield, -3 Command when fighting against Aztecs