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HomeHome / Total War: Shogun 2 / ​反​乱​軍 / ​部​隊 / ​賤ヶ​岳​の​七​本​槍
​賤ヶ​岳​の​七​本​槍 ​反​乱​軍​反​乱​軍 ​槍​騎​兵

​賤ヶ​岳​の​七​本​槍

​こ​の​兵​達​は、​凄​ま​じ​い​突​撃​を​行​え、​反​撃​に​あ​っ​て​も​揺​ら​が​な​い​磐​石​な​士​気​を​持​つ​卓​越​し​た​騎​兵​で​あ​る。

Few enemies can withstand the impact of a spear-tip in the hands of a skilled cavalryman. These skilled men are experts with the yari, and can almost pick which enemy eye will get the point during a charge. Despite their skill, they are best used to charge home and then disengage. In a prolonged fight, their skills with the spear are of less use, so should be used for shock attacks into the flank or rear of an enemy.

The yari was one of the traditional weapons of the samurai, predating the katana. Sojutsu, the mastery of the spear, allowed yari-armed cavalry to strike with perfect poise, power and precision. The momentum of a man and horse, concentrated into the razor-sharp tip or a yari, would impale and gut an enemy, regardless of his bravery. Even the blunt end of a spear could be used offensively, as archaeological evidence suggests that the spear pommel was used to inflict skull-crushing blows in combat. More often, though, it was the yari’s end, driven into chinks in an enemy’s armour, or into the face, that did the killing.

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​賤ヶ​岳​の​七​本​槍

Unit Name

​賤ヶ​岳​の​七​本​槍

Unit Key

Sh_Cav_Spear_Yari_Cavalry_Hero

Soldiers

40

Category

​騎​兵

Class

​槍​騎​兵

Multiplayer Cost

1500

└ Multiplayer Limit

1

Recruitment Cost

1300

├ Recruitment Turns

2

└ Unit Limit

1

Upkeep Cost

200

Melee Attack

20

└ Melee Weapon

spear

Charge Bonus

40

Bonus vs Cavalry

15

Melee Defence

4

Armour

8

Horse Mode

sh_horse

└ Mount Armour

6

Morale

40

Abilities

  • ​気​力​復​活 ​気​力​復​活
    ​こ​れ​は​近​接​す​る​一​部​の​部​隊​の​体​力​を​回​復​さ​せ、​よ​り​長​時​間、​熾​烈​に​戦​わ​せ​る​事​が​出​来​ま​す。
  • ​楔​形​隊​形 ​楔​形​隊​形
    ​敵​の​隊​形​を​よ​り​上​手​く​貫​く​た​め​に、​楔​形​隊​形​で​突​撃​す​る​よ​う​訓​練​が​な​さ​れ​て​い​ま​す

Strengths & Weaknesses

  • Fast and very good charge.
  • Excellent against other cavalry.
  • Excellent morale.
  • Vulnerable to yari and naginata units in melee.