カービン騎兵
カービン騎兵は、正確かつ圧倒的な速射を敵に浴びせる事ができる。Carbine cavalry can produce volleys of accurate, rapid and deadly fire. This allows them to act as fast-moving support units for attacks, and to shore up crumbling defensive positions. If necessary, they can dismount and act as infantry. Although they have good morale and are confident fighters in close combat, they are less effective against other cavalry. Like other cavalrymen, they die quickly if left exposed to massed rifle fire or artillery bombardment.
A carbine was a shortened smoothbore musket for use by mounted troops. Trying to muzzle load a full length weapon and keep a horse under control in the middle of battle was difficult, to say the least, and the solution was to cut down the barrel. Over the years, the carbine was further redesigned to use a smaller calibre bullet, making it a lighter, handier weapon for a horseman. It was a natural progression to include breech-loading (with brass cartridges) in carbine design. The result was a weapon that was deadly in the right hands, but could be used from the back of a horse. If greater accuracy was needed, then carbine-armed soldiers could dismount and fight as dragoons.
Oddly, much the same kind of process is going on today. Standard infantry rifles have become shorter over the last few years to make them easier to use in close urban combat and fire out of armoured personnel carriers. A number of very cut-down “commando” rifles have also been produced for tank crews. In the tight spaces of an armoured vehicle, it makes good sense to give your soldiers short guns.
日本語化: JapanTotalWarとは
Unit Name カービン騎兵 |
Unit Key Boshin_Cav_Missile_Carbine_Cavalry |
Soldiers 80 |
Category 騎兵 |
Class 飛び道具騎兵 |
900 |
└ Multiplayer Limit 0 |
1070 |
├ Recruitment Turns 2 |
└ Unit Limit 0 |
Upkeep Cost 140 |
13 |
└ Melee Weapon sabre |
Charge Bonus 15 |
Bonus vs Cavalry 0 |
125 |
├ Missile Weapon musket |
└ Projectile boshin_carbine |
Accuracy 30 |
Reloading Skill 75 |
Ammunition 40 |
Melee Defence 8 |
Armour 2 |
shogun_horse_ronin |
└ Mount Armour 4 |
Morale 8 |
Abilities
No Ability
Strengths & Weaknesses
- Good accuracy and fast reload rate.
- Good in melee.
- Weak against missile attacks and spear units.
- Good morale.
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