青龍隊
会津の青龍隊は、白兵戦によってではなく、銃撃によって敵を倒すよう訓練されている。They are line infantry, and carry modern rifles, which are both accurate and have a reasonable rate of fire. Like most rifles, they have a large bore and do significant damage to targets. The Dragons are not suited to melee combat, and if they are carelessly left unsupported, they might be overwhelmed by a cavalry attack. However, thanks to the martial traditions of Aizu province, they have good morale.
The troops of Aizu province fought under a set of laws of war that, unusually, outlined how they were to behave towards non-combatants and enemies. For most of Japanese history being on the losing side in battle, or being near a victorious army, was a fairly dangerous affair. Samurai counted their honour by the foes they defeated, and there was little room for mercy. The Aizu rules of war, drawn up at the end of the 18th Century, made a point of forbidding their troops from despoiling enemy lands, looting, and generally behaving like a medieval conquering army.
The unit was named after a Chinese constellation, the mythological Azure Dragon of the East, a creature associated with the element of wood. The dragon supposedly protected the city of Kyoto, along with the other mythical creatures used to name Aizu combat units.
日本語化: JapanTotalWarとは
Unit Name 青龍隊 |
Unit Key Boshin_Inf_Line_Azure_Dragon_Force |
Soldiers 200 |
Category 遠隔歩兵 |
Class 戦列歩兵 |
760 |
└ Multiplayer Limit 0 |
880 |
├ Recruitment Turns 1 |
└ Unit Limit 0 |
Upkeep Cost 115 |
6 |
└ Melee Weapon sabre |
Charge Bonus 15 |
Bonus vs Cavalry 5 |
125 |
├ Missile Weapon rifle |
└ Projectile boshin_rifle |
Accuracy 40 |
Reloading Skill 35 |
Ammunition 10 |
Melee Defence 4 |
Armour 2 |
Morale 8 |
Abilities
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膝射
部隊の一列目の兵が片膝立ちになるので、一列目と二列目の兵が同時に射撃できるようになります。 -
制圧射撃
この能力を使用すると、命中率が減少しますが、その代わりに再装填速度が向上します。制圧射撃を受けた敵部隊は、移動速度が低下すると共に士気ペナルティをこうむります。
Strengths & Weaknesses
- Good accuracy and reload rate.
- Average in melee.
- Weak against cavalry.
- Good morale.
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