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Hojo Cannons HojoHojo Siege Units

Hojo Cannons

These breech-loading cannons rest upon bags of rice and are used to pummel enemy walls during sieges.

These guns are carefully deployed at the start of a battle. They must be well defended, as the gun crew is few and vulnerable. European cannons are slow to fire and relatively inaccurate, but this matters not a jot when the target is as large as a castle wall! Once in place, they have a long range and do great damage to defensive structures.

The Sengoku Jidai marked a massive shift in the pattern of Japanese warfare. Previously, warfare had been a matter of single combat between samurai, but increases in the size of armies and battles along with the introduction of gunpowder meant that daimyo needed to embrace modern warfare tactics to survive. In 1543, the Japanese had their first contact with the Portuguese, who soon established the ‘nanban’ trade, providing the Japanese with arquebuses and cannons. Tokugawa Ieyasu used such cannons when he won the siege of Osaka, indisputably establishing himself as Shogun. Ironically, it was Ieyasu’s grandson, Tokugawa Iemitsu, who put an end to the trade when his ‘sakoku’ policy stopped all foreigners from entering Japan and closed the country until 1853.

Hojo Cannons

Unit Name

Hojo Cannons

Unit Key

Art_European_Cannons_Hojo

Soldiers

40

Category

Siege Engine

Class

Siege Units

Multiplayer Cost

1300

└ Multiplayer Limit

0

Recruitment Cost

800

├ Recruitment Turns

3

└ Unit Limit

0

Upkeep Cost

75

Melee Attack

2

└ Melee Weapon

sword

Charge Bonus

5

Bonus vs Cavalry

0

Range

500

├ Gun Type

shogun_european_cannon

├ Guns

4

└ Fire Power

20

Accuracy

30

Reloading Skill

30

Ammunition

10

Melee Defence

1

Armour

1

Morale

3

Abilities

No Ability

Strengths & Weaknesses

  • Very damaging against buildings.
  • Very long range.
  • Slow reload time and low accuracy.
  • Very weak if engaged in melee.