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Attendants Light Ship KibiKibi Light Ship

Attendants Light Ship

These small, fast moving vessels are excellent for harassing an enemy fleet from a distance.

The crews of attendant light ships can bombard enemy vessels with arrows, and the ships have enough speed to extend the range and get out of the way of any counterattacks, should the need arise. The ships are also swift enough to menace any stragglers in an enemy fleet. They are not, however, all that much use in close-in, boarding fights. Their crews do not necessarily have the strength to launch successful attacks against other warships, or withstand a boarding attack for long. While they have high morale, the crew are not samurai, and cannot fight as well as samurai.

A balanced fleet in any time of war requires lighter, smaller, handier ships to act as scouts and to escort the heavier warships. These small vessels should not be expected to do much of the work in battle, but they are necessary to keep the enemy off balance, to provide covering fire, and to hopefully lure the opposing admiral into doing something ill-advised, such as pursuing annoyances rather than keeping formation and concentrating on the large enemy ships.

Attendants Light Ship

Unit Name

Attendants Light Ship

Unit Key

Genpei_Light_Ship_Light_Ship_Attendants

Soldiers

50

Category

Light Ship

Class

Light Ship

Multiplayer Cost

750

└ Multiplayer Limit

0

Recruitment Cost

150

├ Recruitment Turns

1

└ Unit Limit

0

Upkeep Cost

50

Marines

40

├ Marines Type

arrow_marine

├ Missile Range

180

├ Missile Accuracy

30

└ Missile Ammunition

30

Seamen

10

├ Seamen Type

spear_seaman

├ Melee Attack

12

└ Melee Defence

2

Hull Strength

100

├ Ship Category

Light_Ship_Bow

├ Manoeuvrability

High

└ Top Speed

14

Morale

12

Abilities

  • Battle Speed Battle Speed
    This increases a ship's rowing speed for a short period of time.
  • Flaming Arrows Flaming Arrows
    This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.

Strengths & Weaknesses

  • Small, fast-moving vessel.
  • Crew armed with bows and swords.
  • High morale.
  • Good range and accuracy.
  • Weak in boarding battles.