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Sharpshooters YodoYodo Light Infantry

Sharpshooters

A few bullets, in the right targets, can turn the course of battle.

Sharpshooters are best employed to protect the flanks of an army, and to specifically target dangerous enemy units from a safe, for them at least, distance. They are armed with very accurate rifles, and can shoot targets at very long range. Anyone hit is almost certain to be taken out of the fight. They are right to consider themselves a cut above ordinary infantrymen, and this attitude gives them good morale. However, due to their low numbers, they can be vulnerable to being swamped by enemy units in close combat, or ridden down by cavalry. A wise commander keeps them out of such immediate dangers as much as possible.

Many European armies had employed skirmishers, often armed with rifles, from the Napoleonic Wars onwards. Referred to as “rifles” or as some variant of “hunters” such as “chasseurs” or “jaegers”, these men were often elites within their respective army. They were selected on the basis of intelligence and resourcefulness, and often because of a background as poachers or gamekeepers! During the American Civil War units of sharpshooters were raised from among “back country boys” who relied on their skill to feed their families in times of peace. Sharpshooters, whatever they were called, were not expected to fight in open battle in the normal way of things, but to pick off officers and leaders among the enemy ranks. As technology and weaponry improved and telescopic sights became available, their ability to plunge enemy units into disarray grew too. Individual snipers were limited only by the mechanical reliability and quality of their guns, something that came as a terrible shock to many officers supposedly safe behind the lines!

Sharpshooters

Unit Name

Sharpshooters

Unit Key

Boshin_Inf_Light_Sharpshooters

Soldiers

120

Category

Ranged Infantry

Class

Light Infantry

Multiplayer Cost

1000

└ Multiplayer Limit

0

Recruitment Cost

840

├ Recruitment Turns

1

└ Unit Limit

0

Upkeep Cost

110

Melee Attack

4

└ Melee Weapon

sabre

Charge Bonus

10

Bonus vs Cavalry

0

Range

150

├ Missile Weapon

rifle

└ Projectile

boshin_sharpshooter_rifle

Accuracy

45

Reloading Skill

25

Ammunition

20

Melee Defence

2

Armour

2

Morale

6

Abilities

  • Suppression Fire Suppression Fire
    This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty.

Strengths & Weaknesses

  • Good accuracy but average reload rate.
  • Long range.
  • Weak in melee.
  • Weak against cavalry.
  • Good morale.