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Imperial Guard Infantry YodoYodo Elite Infantry

Imperial Guard Infantry

These superior troops are the backbone of the modern army fighting to support Imperial honour.

The guard are defenders of the Emperor’s honour without equal. They are line infantry, and deliver controlled and accurate volleys of rifle fire into the ranks of the enemy. Armed with breech-loading rifles, the guard are well-trained by their foreign advisors, keeping up a fast reload at speed and good rate of fire. They are also confident of their own abilities, and have good morale as a result. This confidence also raises the spirits of nearby friendly troops. An Imperial general need have no fear about committing these men to close combat, as they will give good account of themselves.

Breech-loading rifles brought new calculations to bear in military affairs. The old Napoleonic tactics had proven deadly during the American Civil War when there was a mismatch between the arms carried by the respective firing lines. Troops armed with rifle-muskets simply couldn’t match the pace of firing of breech-loaders, and died in great numbers; courage simply was not an answer when facing a rifle that could be fired six or seven times while a musket was reloaded. The breech-loader also made possible the one-sided colonial victories won by European armies against native troops of all kinds. In the time it took, say, a Zulu to charge into action, a British redcoat could fire many shots from a large-bore rifle. Warfare became “dashed unsporting” as various great powers realised they could grab any land they chose.

Imperial Guard Infantry

Unit Name

Imperial Guard Infantry

Unit Key

Boshin_Inf_Elite_Imperial_Guard_Infantry

Soldiers

200

Category

Ranged Infantry

Class

Elite Infantry

Multiplayer Cost

1280

└ Multiplayer Limit

0

Recruitment Cost

1300

├ Recruitment Turns

1

└ Unit Limit

6

Upkeep Cost

170

Melee Attack

11

└ Melee Weapon

sabre

Charge Bonus

20

Bonus vs Cavalry

7

Range

125

├ Missile Weapon

rifle

└ Projectile

boshin_breech_loading_rifle

Accuracy

65

Reloading Skill

60

Ammunition

15

Melee Defence

6

Armour

2

Morale

12

Abilities

  • Kneel Fire Kneel Fire
    The first rank of this unit will kneel to allow the first two ranks to fire simultaneously.
  • Suppression Fire Suppression Fire
    This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty.

Strengths & Weaknesses

  • Very good accuracy and reload rate.
  • Good in melee.
  • Presence encourages nearby friendly units.
  • Very good morale.