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Raiding Hemiolia - Misthophoroi Peltastai Mercenaries ​飛​び​道​具​艦

Raiding Hemiolia - Misthophoroi Peltastai

A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

Buying a screening force of javelinmen is money well spent.

The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.

(Misthophoroi Peltastai)
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.

日本語化: JapanTotalWarとは

Raiding Hemiolia - Misthophoroi Peltastai

Unit Name

Raiding Hemiolia - Misthophoroi Peltastai

Main Unit Key

Mer_Gre_Raider

Land Unit Key

Mer_Gre_Peltasts

Naval Unit Key

greek_one_halfer

Soldiers

80

Category

Light Ship

Class

​飛​び​道​具​艦

Custom Battle Cost

490

Recruitment Cost

490

​維​持​費

360

Missile Damage

13

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

11

├ Missile Ap Damage

2

└ Base Reload Time

9

Accuracy

5

Range

103

Reload

18

Shots Per Minute

8

Ammunition

7

Ship Health

402

└ Ship

greek_one_halfer

Ship Speed

4

Melee Attack

18

Weapon Damage

5

├ Melee Weapon

rome_shortsword

├ Weapon Damage

5

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

40

├ Base Defence

15

├ Shield

peltast_thureos

└ Shield Defence

25

Armour

65

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

30

Health

30

├ Man Entity

rome_infantry_light

├ Man Health

20

└ Bonus Hit Points

10

Base Morale

40

Abilities

Raiding Hemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • ​疲​労​耐​性
    ​こ​の​部​隊​は、​他​の​部​隊​よ​り​疲​労​の​影​響​を​受​け​な​い。
  • ​潜​伏 (​低​木​と​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​低​木​や​森​に​潜​伏​す​る​こ​と​が​で​き​る。
  • ​潜​伏 (​低​木​と​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​低​木​や​森​に​潜​伏​す​る​こ​と​が​で​き​る。

Strengths & Weaknesses

Raiding Hemiolia
  • Very poor hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Very poor boarding
  • Poor missile combat
Misthophoroi Peltastai
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale

Caesar in Gaul Mercenaries Pool

Mercenaries Pool
Caesar in Gaul
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 gaul_province_pool_naval_sinus_gallicus Liguria ​ゲ​ヌ​ア
​ポ​レ​ン​テ​ィ​ア
1 0.15 1 1
2 gaul_province_pool_naval_sinus_gallicus Transalpina ​マ​ッ​サ​リ​ア
​ウ​ァ​シ​オ
1 0.15 1 1

Hannibal at the Gates Mercenaries Pool

Mercenaries Pool
Hannibal at the Gates
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
3 pun_province_pool_gallia_transalpina Gallia Transalpina ​ル​グ​ド​ゥ​ヌ​ム
​マ​ッ​シ​リ​ア
​ネ​マ​ウ​ス​ス
​ト​ロ​サ
1 0.25 1 2
4 pun_province_pool_hispania_citerior Hispania Citerior ​キ​ッ​シ​ス
​エ​ン​ポ​リ​ア​エ
​イ​レ​ル​ダ
​サ​ル​ド​ゥ​バ
0 0.25 1 2
5 pun_province_pool_magna_graecia Magna Graecia ​ブ​ク​セ​ン​ト​ゥ​ム
​ク​ロ​ト​ン
​タ​レ​ン​ト​ゥ​ム
​ト​ゥ​リ
1 0.25 1 2
6 pun_province_pool_sicilia Sikelia ​リ​リ​ュ​バ​エ​ム
​メ​ッ​サ​ナ
​シ​ラ​ク​サ
0 0.25 1 2

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​ア​ッ​レ​テ​ィ​ウ​ム
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​ピ​サ​エ
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​タ​ル​ク​イ​ニ​イ
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​バ​リ​ウ​ム
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