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Accensi RomaRoma Infantería de proyectiles

Accensi

(Camillan Levy Slingers)

Slingers levied from among the poorest Romans - too poor to afford reasonable equipment.

Los vélites formaban la infantería ligera del ejército romano y se les reclutaba de entre los más pobres y aquellos demasiado jóvenes para luchar entre los asteros. Vestían tocados de piel de lobo, lo que hace pensar que podrían tener algún significado simbólico, aunque también asustaban al enemigo. En la batalla de Zama (202 a. C.), cuando Escipión el Africano se enfrentó al general cartaginés Aníbal, fueron los vélites quienes se encargaron de repeler la carga inicial de los elefantes utilizando su ligera armadura y sus armas para moverse rápidamente entre ellos. Los vélites hostigaron a los elefantes hasta volverlos locos mientras que la caballería hacía sonar sus cuernos para desorientarlos. Aníbal pretendía romper las líneas romanas con esta carga, pero muchos de los elefantes asustados se volvieron contra los cartaginenses y aquellos que no se volvieron contra sus propias filas fueron hábilmente esquivados por las tropas romanas, que abrieron vías para su paso entre las formaciones en cohorte.

Accensi

Unit Name

Accensi

Main Unit Key

Rom_Accensi_Mod

Land Unit Key

Rom_Accensi_Mod

Naval Unit Key

pel_transport

Soldiers

175

Category

Infantería de proyectiles

Class

Infantería de proyectiles

Batalla personalizada Coste

342

Coste de reclutamiento

342

Coste de mantenimiento

68

Daño de proyectiles

5

├ Missile Weapon

sling1

├ Projectile

sling1

├ Missile Damage

4

├ Missile Ap Damage

1

└ Base Reload Time

14

Precisión

5

Alcance

165

Reload

15

Disparos por minuto

5

Munición

20

At. cuerpo a cuerpo

12

Daño de armas

7

├ Melee Weapon

dagger1

├ Daño básico cuerpo a cuerpo

7

├ Daño aplicado cuerpo a cuerpo

0

├ Armour Piercing

No

├ Bonif. vs jinetes

0

├ Bonificación vs elefantes

0

└ Bonif. vs infantería

0

Bonificación de carga

6

Def. cuerpo a cuerpo

26

├ Base Defence

10

├ Shield

none

└ Defensa con escudo

16

Armadura

1

├ Armadura

arm0

├ Armour Defence

1

└ Escudo

0

Salud

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Moral base

35

Habilidades

Accensi
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Atributos

  • Resistente a la fatiga
    La fatiga no se notará tanto en esta unidad.
  • Esconderse en el bosque y en los matorrales
    Esta unidad puede esconderse en el bosque y en los matorrales
    hasta que se acerquen las unidades enemigas.
  • Esconderse en el bosque y en los matorrales
    Esta unidad puede esconderse en el bosque y en los matorrales
    hasta que se acerquen las unidades enemigas.

Puntos fuertes y débiles

Transporte
  • Resistencia del casco muy débil
  • Muy poca velocidad
  • Embestida débil
Accensi
  • Muy largo alcance
  • Velocidad de disparo normal
  • Inflige mucho daño, pero escasa perforación de armaduras
  • Muy débil cuerpo a cuerpo
  • Moral muy escasa
Requiere Edificios
Accensi Lv. 0 Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Level 1
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_fort)
Level 2
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_trade)
Level 2
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Level 3
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Level 1
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_3_fort)
Level 2
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_3_trade)
Level 2
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Level 3
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_1)
Level 0
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_2)
Level 1
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_3)
Level 2
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_3_fort)
Level 2
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_3_trade)
Level 2
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Level 3
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_4_fort)
Level 3
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_4_trade)
Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Level 2
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Level 2
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Level 3
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Level 1
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_fort)
Level 2
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_trade)
Level 2
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Level 3
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Level 1
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_3_fort)
Level 2
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_3_trade)
Level 2
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Level 3
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Level 1
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Level 2
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Level 2
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Level 3
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Level 3
Roma
Roma
(dei_main_city_ROME_1)
Level 0
Roma
Roma
(dei_main_city_ROME_2)
Level 1
Roma
Roma
(dei_main_city_ROME_3)
Level 2
Fortified Roma
Fortified Roma
(dei_main_city_ROME_3_fort)
Level 2
Commercial Roma
Commercial Roma
(dei_main_city_ROME_3_trade)
Level 2
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_1)
Level 0
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2)
Level 1
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3)
Level 2
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_fort)
Level 2
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_trade)
Level 2
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Level 3
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_fort)
Level 3
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_trade)
Level 3
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_1)
Level 0
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_2)
Level 1
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_3)
Level 2
Fortified Rhodos (Occupied)
Fortified Rhodos (Occupied)
(dei_minor_city_RHODES_3_fort)
Level 2
Commercial Rhodos (Occupied)
Commercial Rhodos (Occupied)
(dei_minor_city_RHODES_3_trade)
Level 2
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_4)
Level 3
Fortified Rhodos (Occupied)
Fortified Rhodos (Occupied)
(dei_minor_city_RHODES_4_fort)
Level 3
Commercial Rhodos (Occupied)
Commercial Rhodos (Occupied)
(dei_minor_city_RHODES_4_trade)
Level 3
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_1)
Level 0
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_2)
Level 1
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_3)
Level 2
Fortified Sparta (Occupied)
Fortified Sparta (Occupied)
(dei_minor_city_SPARTA_3_fort)
Level 2
Commercial Sparta (Occupied)
Commercial Sparta (Occupied)
(dei_minor_city_SPARTA_3_trade)
Level 2
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_4)
Level 3
Fortified Sparta (Occupied)
Fortified Sparta (Occupied)
(dei_minor_city_SPARTA_4_fort)
Level 3
Commercial Sparta (Occupied)
Commercial Sparta (Occupied)
(dei_minor_city_SPARTA_4_trade)
Level 3
Ciudad romana
Ciudad romana
(rom_ROMAN_city_major_1)
Level 0
Colonia romana
Colonia romana
(rom_ROMAN_city_major_2)
Level 1
Municipio romano
Municipio romano
(rom_ROMAN_city_major_3)
Level 2
Urbe romana
Urbe romana
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Disponible para las siguientes facciones:
Gran campaña
Guerras samnitas