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HomeHome / Total War: Rome II / Arabian Rebels / Units / Raiding Hemiolia - Tribes People
Raiding Hemiolia - Tribes People Arabian RebelsArabian Rebels Missile Ship

Raiding Hemiolia - Tribes People

These swift, manoeuvrable ships are a useful scouting force for any admiral.

A wise man fights the desert before his fellow man.

The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.

(Tribes People)
The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Raiding Hemiolia - Tribes People

Unit Name

Raiding Hemiolia - Tribes People

Main Unit Key

Ara_Tribes_One_Halfer

Land Unit Key

Ara_Tribes_People

Naval Unit Key

persian_one_halfer

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

50

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

8

Shots Per Minute

7

Ammunition

7

Ship Health

467

└ Ship

persian_one_halfer

Ship Speed

6

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

40

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

0

Base Morale

20

Abilities

Raiding Hemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Raiding Hemiolia
  • Very poor hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Very poor boarding
  • Poor missile combat
Tribes People
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Raiding Hemiolia - Tribes People Lv. 0 Port
Port
(east_port_1)
Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Level 3
Military Pier
Military Pier
(east_port_military_2)
Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Harbour
Harbour
(east_port_trade_2)
Level 1
Trading Port
Trading Port
(east_port_trade_3)
Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Level 3
Garrison Buildings
Raiding Hemiolia - Tribes People x 2 Port
Port
(east_port_1)
Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Level 3
Military Pier
Military Pier
(east_port_military_2)
Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Harbour
Harbour
(east_port_trade_2)
Level 1
Trading Port
Trading Port
(east_port_trade_3)
Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Level 3