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HomeHome / Total War: Rome II / Persia / Units / Missile Penteres - Archers
Missile Penteres - Archers PersiaPersia Missile Ship

Missile Penteres - Archers

Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Archers)
Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as the Numidians, the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences, weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported war paint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Missile Penteres - Archers

Unit Name

Missile Penteres - Archers

Main Unit Key

Afr_Archers_Five

Land Unit Key

Afr_Archers

Naval Unit Key

egyptian_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

810

Recruitment Cost

810

Upkeep Cost

162

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

13

Shots Per Minute

6

Ammunition

15

Ship Health

1020

└ Ship

egyptian_five

Ship Speed

6

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Missile Penteres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Missile Penteres
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Poor boarding
  • Good missile combat
Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Missile Penteres - Archers Lv. 0 Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Garrison Buildings
Missile Penteres - Archers x 2 Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3