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HomeHome / Total War: Rome II / Kushite Secessionists / Units / Kushite Pikes
Kushite Pikes Kushite SecessionistsKushite Secessionists Pike Infantry

Kushite Pikes

A line of pikes is highly effective at suppressing the enemy.

From their position on the Nile, the Kushite Nubians profoundly influenced the world around them. They have an impressive history from their tribal beginnings, through their time as part of the New Kingdom of Egypt to the rise of their own empire, when the kingdom – or Kush – extended across large tracts of southern Egypt. They repelled multiple Roman advances, and even survived the sacking of their capital during the 1st century BC. Though their kingdom declined in late antiquity, the Kushites remained a geopolitical and military force to be reckoned with and were never absorbed into the Roman Empire. They were famed for their formidable archers, with man and bow working as one.

Kushite Pikes

Unit Name

Kushite Pikes

Main Unit Key

dk_kush_kushite_pikes

Land Unit Key

dk_kush_kushite_pikes

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Pike Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

100

Melee Attack

32

Weapon Damage

24

├ Melee Weapon

rome_pike

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

20

├ Base Defence

10

├ Shield

pikemen

└ Shield Defence

10

Armour

50

├ Armour

padded

├ Armour Defence

20

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

Kushite Pikes
  • Pike Phalanx
    The unit moves into a deep, close defensive formation.
    Bonus vs cavalry, bracing
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Kushite Pikes
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
  • Very vulnerable when not in phalanx
Faction Availability
Grand Campaign