Armoured Shotel Warriors
Sporting armour in addition to their deadly curved blades, these men are extremely hard to kill.Originating in ancient Ethiopia, the shotel is a curved sword, similar to the Near Eastern scimitars. Its curve, however, is much more prominent with an almost semi-circular shape. They were also used differently. Abyssinian warriors, fighting behind large shields, did not use fencing techniques. Instead, the shotel's main purpose was not to cut and slice; it was used to hook mounted warriors off their rides as well as to reach behind the enemy's shield when fighting on foot. Unlike the Afar guile, the shotel's upper edge is unsharpened and can be used braced against the swordsman's shield for strength. Collectively the shotel and the other Ethiopian swords are known as Han'e.
Unit Name Armoured Shotel Warriors |
Main Unit Key dk_kush_armoured_shotel_warriors |
Land Unit Key dk_kush_armoured_shotel_warriors |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1260 |
Recruitment Cost 1260 |
Upkeep Cost 250 |
32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 40 |
50 |
├ Melee Weapon rome_shotel_elite |
├ Melee Damage Base 30 |
├ Melee Damage Ap 20 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
56 |
├ Base Defence 46 |
├ Shield tower |
└ Shield Defence 10 |
95 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 35 |
60 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Armoured Shotel Warriors- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign |