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Berserkers GutonesGutones Melee Infantry

Berserkers

Blood-mad, gripped by shield-biter's rage, and utterly uncaring of danger, they are terrifying warriors.

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.

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Berserkers

Unit Name

Berserkers

Main Unit Key

Ger_Berserkers

Land Unit Key

Ger_Berserkers

Naval Unit Key

barbarian_transport_small

Soldiers

80

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

820

Recruitment Cost

820

Upkeep Cost

150

Melee Attack

56

Weapon Damage

25

├ Melee Weapon

rome_celtic_longsword_bonus_infantry

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

51

Melee Defence

66

├ Base Defence

31

├ Shield

germanic_shock

└ Shield Defence

35

Armour

10

├ Armour

none

├ Armour Defence

0

└ Shield Armour

10

Health

85

├ Man Entity

rome_infantry_berserker

├ Man Health

60

└ Bonus Hit Points

25

Base Morale

75

Abilities

Berserkers
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Scare (everyone)
    This unit frightens all enemy units.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Berserkers
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Berserkers Lv. 0 Hall of Champions
Hall of Champions
(barb_military_buff_grounds_4)
Level 3