Agrianian Axemen
A force of mobile axemen always gives a general the cutting edge over his opponent.The Agrianes were a Paeonian tribe of fierce fighters. Known for their incredible dexterity and speed, they became an auxiliary infantry unit in the army of Alexander the Great. Carrying a clutch of javelins into battle, the Agrianes were able to move fast and strike hard. They wore little or no armour to hinder them and carried no shield. Alexander employed them time and time again as front line troops in many of his major battles, where they developed into an elite missile assault unit under the command of his general Attalus, proving especially effective in mountainous areas where agility was essential and the phalanx formation proved unwieldy. Carrying axes and knives that could also be used as climbing hooks, the Agrianes were exceptional not only at climbing and traversing difficult terrain, but also when assaulting man-made defences and walls. Fiercely loyal and extremely effective, they were also used to protect siege equipment before joining the crack hypaspists for the assault. Alexander rewarded the Agrianes for their service with the right to govern their own lands. Later an elite force of Agrianes fought for Antiochus at Raphia in 217BC against Ptolemy IV.
Unit Name Agrianian Axemen |
Main Unit Key Gre_Agrianian_Axemen |
Land Unit Key Gre_Agrianian_Axemen |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 100 |
32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 15 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 30 |
26 |
├ Melee Weapon rome_celtic_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 27 |
41 |
├ Base Defence 16 |
├ Shield thureos |
└ Shield Defence 25 |
50 |
├ Armour light_padded |
├ Armour Defence 15 |
└ Shield Armour 35 |
50 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Holosideros Barracks
(greek_military_heavy_2) Level 1
Hoplite Barracks
(greek_military_heavy_3) Level 2
Royal Barracks
(greek_military_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |