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Pursuit Trihemiolia - Javelinmen CimmeriaCimmeria Missile Ship

Pursuit Trihemiolia - Javelinmen

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Javelinmen)
The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen Pursuit Trihemiolia - Javelinmen
Pursuit Trihemiolia - Javelinmen

Unit Name

Pursuit Trihemiolia - Javelinmen

Main Unit Key

Gre_Javelinmen_Two_Halfer

Land Unit Key

Gre_Javelinmen

Naval Unit Key

greek_two_halfer

Soldiers

100

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

410

Recruitment Cost

410

Upkeep Cost

82

Missile Damage

29

├ Missile Weapon

rome_wooden_javelin

├ Projectile

javelin_wooden

├ Missile Damage

20

├ Missile Ap Damage

9

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Ship Health

585

└ Ship

greek_two_halfer

Ship Speed

7

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

12

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Pursuit Trihemiolia - Javelinmen Lv. 0 Harbour
Harbour
(greek_port_trade_2)
Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Level 2
Emporion
Emporion
(greek_port_trade_4)
Level 3