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HomeHome / Total War: Rome II / Ardiaei / Units / Assault Tetreres - Illyrian Marines
Assault Tetreres - Illyrian Marines ArdiaeiArdiaei Melee Ship

Assault Tetreres - Illyrian Marines

Ramming attacks from these ships inflict terrible damage.

Sea-legs and unswerving self-belief are essential elements for successful piracy.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Illyrian Marines)
The Illyrian aristocracy advocated raiding for profit, leading to widespread piracy in the Adriatic for several centuries. Over the years, the Illyrians became formidable pirates who struck fear into many a trade ship captain’s heart. Attacks by Illyrian pirates on merchant shipping eventually prompted Roman intervention in the region, and later its total absorption into their growing empire. Like many 'barbarian' peoples, the Illyrians were fearsome fighters who frequently displayed suicidal bravery. Their natural, warlike temperament, along with a fine, long-standing seafaring tradition, made them well-suited to raiding and piracy. Marines were elite melee troops highly skilled in seaborne combat, where the ability to keep upright and balanced whilst fighting hand-to-hand was paramount.

Assault Tetreres - Illyrian Marines

Unit Name

Assault Tetreres - Illyrian Marines

Main Unit Key

Ill_Marines_Four

Land Unit Key

Ill_Marines

Naval Unit Key

greek_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

590

Recruitment Cost

590

Upkeep Cost

118

Missile Damage

29

├ Missile Weapon

rome_javelin_light

├ Projectile

javelin_light

├ Missile Damage

20

├ Missile Ap Damage

9

└ Base Reload Time

10

Accuracy

15

Range

80

Reload

0

Shots Per Minute

6

Ammunition

5

Ship Health

825

└ Ship

greek_four

Ship Speed

6

Melee Attack

36

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

55

├ Base Defence

30

├ Shield

thureos

└ Shield Defence

25

Armour

65

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

55

Abilities

Assault Tetreres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Illyrian Marines
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Tetreres
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Illyrian Marines
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Assault Tetreres - Illyrian Marines Lv. 0 Harbour
Harbour
(barb_port_military_2)
Level 1
Boatyard
Boatyard
(barb_port_military_3)
Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Level 3