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Citizen Hoplites Syracuse (Hannibal at the Gates)Syracuse (Hannibal at the Gates) Spear Infantry

Citizen Hoplites

There is no prouder thing than to defend one's home city as a hoplite.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Citizen Hoplites

Unit Name

Citizen Hoplites

Main Unit Key

Gre_Citizen_Hoplites

Land Unit Key

Gre_Citizen_Hoplites

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

280

Recruitment Cost

280

Upkeep Cost

60

Melee Attack

16

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

43

├ Base Defence

28

├ Shield

hoplite

└ Shield Defence

15

Armour

55

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

45

Health

50

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

35

Abilities

Citizen Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Citizen Hoplites
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale