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Auxiliary Indian War Elephants Rome (Samnite Wars)Rome (Samnite Wars) Elephant

Auxiliary Indian War Elephants

Even the most exotic and temperamental of beasts can be made to serve the will of the Senate!

War elephants had to be trained like men and cavalry horses to endure the noise and chaos of battle. Indian war elephants were larger than their African counterparts and strong enough to carry a 'howdah', or small wooden tower, on their backs. The driver sat astride the beast’s neck while two men, armed with javelins, were in the howdah. The African elephants of the period were a smaller, third species found in northern Africa, and now extinct; they were not the large, intractable wild creatures from sub-Saharan Africa which are familiar to us. The Indian variety first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305BC. As part of the peace treaty between the Seleucid dynasty and the Indian Mauryans, 500 war elephants came to the Seleucids. This corps remained an important part of the Seleucids’ army until their defeat by the Romans at Magnesia in 190BC. The subsequent peace saw the forfeiture of all the elephants to the Romans, and the Seleucids were forbidden from breeding any more.

Auxiliary Indian War Elephants

Unit Name

Auxiliary Indian War Elephants

Main Unit Key

Aux_Ind_War_Elephant

Land Unit Key

Aux_Ind_War_Elephant

Naval Unit Key

pel_transport

Soldiers

24

Category

Elephants

Class

Elephant

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

200

Missile Damage

40

├ Missile Weapon

rome_composite_bow_elephant

├ Projectile

arrow_composite

├ Missile Damage

36

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

150

Reload

15

Shots Per Minute

6

Ammunition

15

Melee Attack

34

Weapon Damage

60

├ Melee Weapon

tusks

├ Melee Damage Base

30

├ Melee Damage Ap

30

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

0

Health

1005

├ Man Entity

rome_infantry_medium

├ Man Health

40

├ Bonus Hit Points

15

├ Mount

indian_elephant

├ Mount Entity

indian_elephant

└ Mount Health

950

Base Morale

65

Abilities

Auxiliary Indian War Elephants
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
  • Stampede
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue

Attributes

  • Mighty Knockback
    This unit causes extra damage when it knocks enemies back.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Auxiliary Indian War Elephants
  • Very good charge
  • High damage
  • Large amount of hit points
  • Average morale
Recuitment Requirement
Unit Resouces Auxilia_local_Gedrosia_Arachosia_Bactria_Aria
Requires Buildings
Auxiliary Indian War Elephants Lv. 0 Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3