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HomeHome / Total War: Rome II / Rome (Samnite Wars) / Units / Assault Bireme - Auxiliary Spear Brothers
Assault Bireme - Auxiliary Spear Brothers Rome (Samnite Wars)Rome (Samnite Wars) Melee Ship

Assault Bireme - Auxiliary Spear Brothers

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Auxiliary Spear Brothers)
In his heart of hearts, the German tribesman was a warrior and only a warrior. When not fighting, he was seeking out another fight. Only in battle could a man earn the glory and wealth needed to improve his position within the tribe. This was not an easy life, and only the toughest lived idly away from the battlefield. Others had to work, toiling in the fields and forests, awaiting glory that could be won in battle or by raiding against the tribe's enemies.

Assault Bireme - Auxiliary Spear Brothers

Unit Name

Assault Bireme - Auxiliary Spear Brothers

Main Unit Key

Aux_Ger_Spear_Brothers_Two

Land Unit Key

Aux_Ger_Spear_Brothers

Naval Unit Key

roman_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

340

Recruitment Cost

340

Upkeep Cost

68

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

501

└ Ship

roman_two

Ship Speed

6

Melee Attack

25

Weapon Damage

26

├ Melee Weapon

rome_celtic_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

23

Melee Defence

66

├ Base Defence

36

├ Shield

germanic_hex

└ Shield Defence

30

Armour

50

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

40

Health

55

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

40

Abilities

Assault Bireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Auxiliary Spear Brothers
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Wedge
    The unit moves into a wedge-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Assault Bireme
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Auxiliary Spear Brothers
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Recuitment Requirement
Unit Resouces Auxilia_Germanic
Requires Buildings
Assault Bireme - Auxiliary Spear Brothers Lv. 0 Docks
Docks
(rome_port_patrol_3)
Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3