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HomeHome / Total War: Rome II / Boiotian League (Wrath of Sparta) / Units / Light Cavalry
Light Cavalry Boiotian League (Wrath of Sparta)Boiotian League (Wrath of Sparta) Melee Cavalry

Light Cavalry

These riders equip light, but ride fast. The battlefield is theirs to survey.

Light Greek cavalry, these skirmishers used javelins to harry other cavalry and infantry, as well as to chase down skirmishers and fleeing troops. Recruited from amongst those citizens able to afford and stable a horse within the Greek city-states, they wore simple cloth armour and either rode bareback or used a saddlecloth-like blanket. Equipped with a supply of javelins and either a dagger or short sword, skirmish cavalry avoided direct confrontation, using their manoeuvrability to prevent heavier cavalry and infantry getting to grips with them. This limited their effectiveness in early Greek warfare to chasing off psiloi and running down fleeing hoplites, but as more cavalry and lighter types of infantry began to develop their usefulness increased. Often deployed to support the weaker left flank in battle, their role became one of misdirection and waylaying, while the traditionally stronger right flank would break the opposing line.

Light Cavalry

Unit Name

Light Cavalry

Main Unit Key

Pel_Light_Cavalry

Land Unit Key

Pel_Light_Cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

70

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

32

Weapon Damage

25

├ Melee Weapon

rome_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

70

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

pel_greek_horse_l

├ Mount Entity

rome_horse_light_shock

└ Mount Health

20

Base Morale

35

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Light Cavalry
  • Average charge
  • Low damage but average armour penetration
  • Weak in prolonged melee
  • Poor morale