Veneti Ambushers
Surprise is a sharper weapon than any blade.The Veneti were an ancient Italic tribe who lived in northeastern Italy and some of the upper Adriatic regions, which Livy called their "corner". They were the only barbarian tribe in the region prior to the invasion of Gauls from beyond the Alps. The Veneti did not immediately come into conflict with the newcomers, unlike their more 'civilised' neighbours the Etruscans, instead coexisting peacefully. Polybius claims that the Veneti were heavily influenced by Gallic culture, and were seemingly identical to the Gauls except in their language. This Gallic influence did not mean the Veneti were warlike, however; instead, they preferred animal husbandry, fishing and trade over war, and used bronze coins as early as the 7th century BC. The Veneti used a strong breed of horse that were even requested by Dionysius of Syracuse for use in the Olympic Games. According to Livy, the Veneti were originally descended from Antenor of Troy, who led the 'Heneti' to northeastern Italy to found the city of Patavium.
Unit Name Veneti Ambushers |
Main Unit Key inv_ven_ambushers |
Land Unit Key inv_ven_ambushers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 160 |
32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 13 |
Shots Per Minute 5 |
Ammunition 7 |
Melee Attack 35 |
40 |
├ Melee Weapon rome_celtic_longsword |
├ Melee Damage Base 36 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
35 |
├ Base Defence 20 |
├ Shield celtic_missile |
└ Shield Defence 15 |
55 |
├ Armour chest |
├ Armour Defence 25 |
└ Shield Armour 30 |
55 |
├ Man Entity rome_infantry_light_fast_barb |
├ Man Health 45 |
└ Bonus Hit Points 10 |
Base Morale 35 |
Abilities
Veneti Ambushers- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Garrison Buildings | |
---|---|
x 4 |
Capitoline Hill
(inv_all_capitoline_hill) Level 0 |
x 1 |
Builder's Hall
(inv_ven_military_industry_wood_4) Level 3 |
Faction Availability | |
---|---|
Rise of the Republic |