Home / Total War: Rome II / Tarchuna (Rise of the Republic) / Custom Battle Units / Missile Infantry (Custom Battle Units)
Tarchuna (Rise of the Republic) Faction
Tarchuna (Rise of the Republic) Units
Missile Infantry (Custom Battle Units)
Long range units who provide support for melee units, but are themselves very weak in close combat.
Missile Infantry | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (inv_etr_archers) Etruscan Archers Good archers will prove their worth many times over, even in a single battle. |
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120 | 450 | 450 | 90 | 35 | 125 | 6 | 15 | 10 | 24 | 4 | 30 | 10 | 50 | 30 | ||||
2 |
Missile Infantry / Missile Infantry / (inv_etr_skirmishers) Etruscan Skirmishers Lightly armoured but agile, a short time to hurl a javelin is all these men require. |
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120 | 300 | 300 | 60 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 20 | 15 | 50 | 15 | ||||
3 |
Missile Infantry / Missile Infantry / (inv_etr_slingers) Etruscan Slingers Massed ranks of slingers are a simple way to keep disorganised, unruly barbarians at bay. |
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120 | 350 | 350 | 70 | 20 | 150 | 7 | 25 | 5 | 24 | 3 | 15 | 15 | 45 | 20 |
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