Assault Tetreres - Tarantine Hoplites
Ramming attacks from these ships inflict terrible damage.Taras' finest soldiers, whose Spartan heritage make them nigh-on immovable on the battlefield.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Tarantine Hoplites)
Taranto, in Magna Graecia, has a rich history. Founded in 706BC as Taras, it began as the home of the Partheniae, Spartans exiled due to their impure bloodlines. Fortunately, the colony was able to breed superb warhorses, and so its warriors duly grew in reputation. Tarantine cavalry could be combined well with a slow-moving phalanx, providing a rapid and flexible defensive screen for the hoplites’ exposed flanks. Their suitability for such a role, in addition to a growing need for mercenaries in the armies of the Hellenistic world, saw that the Tarantines were much sought after. By the 3rd century BC there was some evidence to suggest that they no longer came exclusively from Taranto itself, the word 'Tarantine' referring more to the unit’s tactics and weaponry rather than its geographic origins.
Unit Name Assault Tetreres - Tarantine Hoplites |
Main Unit Key inv_tar_four_assault_greek_tarantine_hoplites |
Land Unit Key inv_tar_tarantine_hoplites |
Naval Unit Key greek_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 220 |
825 |
└ Ship greek_four |
Ship Speed 6 |
Melee Attack 45 |
30 |
├ Melee Weapon rome_hoplite_spear_elite |
├ Melee Damage Base 22 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
80 |
├ Base Defence 65 |
├ Shield hoplite |
└ Shield Defence 15 |
105 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 45 |
70 |
├ Man Entity rome_infantry_spartan |
├ Man Health 50 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Assault Tetreres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Tetreres- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Garrison Buildings | |
---|---|
x 1 |
Docks
(inv_gre_port_trade_3) Level 2 |
x 2 |
Fish Market
(inv_gre_port_trade_4) Level 3 |
Faction Availability | |
---|---|
Rise of the Republic |