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HomeHome / Total War: Rome II / Taras (Rise of the Republic) / Units / Assault Tetreres - Tarantine Hoplites
Assault Tetreres - Tarantine Hoplites Taras (Rise of the Republic)Taras (Rise of the Republic) Melee Ship

Assault Tetreres - Tarantine Hoplites

Ramming attacks from these ships inflict terrible damage.

Taras' finest soldiers, whose Spartan heritage make them nigh-on immovable on the battlefield.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Tarantine Hoplites)
Taranto, in Magna Graecia, has a rich history. Founded in 706BC as Taras, it began as the home of the Partheniae, Spartans exiled due to their impure bloodlines. Fortunately, the colony was able to breed superb warhorses, and so its warriors duly grew in reputation. Tarantine cavalry could be combined well with a slow-moving phalanx, providing a rapid and flexible defensive screen for the hoplites’ exposed flanks. Their suitability for such a role, in addition to a growing need for mercenaries in the armies of the Hellenistic world, saw that the Tarantines were much sought after. By the 3rd century BC there was some evidence to suggest that they no longer came exclusively from Taranto itself, the word 'Tarantine' referring more to the unit’s tactics and weaponry rather than its geographic origins.

Assault Tetreres - Tarantine Hoplites

Unit Name

Assault Tetreres - Tarantine Hoplites

Main Unit Key

inv_tar_four_assault_greek_tarantine_hoplites

Land Unit Key

inv_tar_tarantine_hoplites

Naval Unit Key

greek_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

220

Ship Health

825

└ Ship

greek_four

Ship Speed

6

Melee Attack

45

Weapon Damage

30

├ Melee Weapon

rome_hoplite_spear_elite

├ Melee Damage Base

22

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

80

├ Base Defence

65

├ Shield

hoplite

└ Shield Defence

15

Armour

105

├ Armour

bronze

├ Armour Defence

60

└ Shield Armour

45

Health

70

├ Man Entity

rome_infantry_spartan

├ Man Health

50

└ Bonus Hit Points

20

Base Morale

70

Abilities

Assault Tetreres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Tarantine Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Tetreres
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Tarantine Hoplites
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Assault Tetreres - Tarantine Hoplites Lv. 0 Fish Market
Fish Market
(inv_gre_port_trade_4)
Level 3
Garrison Buildings
Assault Tetreres - Tarantine Hoplites x 1 Docks
Docks
(inv_gre_port_trade_3)
Level 2
Assault Tetreres - Tarantine Hoplites x 2 Fish Market
Fish Market
(inv_gre_port_trade_4)
Level 3