menu
HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Units / Missile Raider - Italian Slingers
Missile Raider - Italian Slingers Samnites (Rise of the Republic)Samnites (Rise of the Republic) Missile Ship

Missile Raider - Italian Slingers

These ships keep a contingent of archers aboard to harry enemy crews.

Even in the hands of levied men, slings are dangerous weapons.

Most of the northern European tribes were not naval powers, but there were still able seafarers to be found amongst them. Shipbuilding techniques were well understood, so while many vessels were small leather-skinned boats for inland and inshore use, bigger sea-going vessels were also made. Shipwrights used heavy planking for hulls, stitched together and then fastened to a wooden skeleton to create sturdy craft able to cope with Atlantic conditions. Julius Caesar was surprised at the quality of the enemy ships when his fleet clashed with the Veneti from modern-day Brittany. The Veneti vessels had flat bottoms to cope with shallows, but were also of heavy oak construction to cope with rough seas. This made them tough opposition for Roman galleys, and capable of shrugging off a ramming attack. Caesar said that the enemy ships "...were constructed of planks a foot in breadth, fastened by iron spikes the thickness of a man's thumb; the anchors were secured fast by iron chains instead of cables”. When the Romans were forced to board, they faced fearsome warriors used to close-quarters fighting at sea.

(Italian Slingers)
Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.

Missile Raider - Italian Slingers

Unit Name

Missile Raider - Italian Slingers

Main Unit Key

inv_sam_raider_ranged_italian_slingers

Land Unit Key

inv_ita_italic_slingers

Naval Unit Key

barbarian_raider_ranged

Soldiers

80

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

60

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Ship Health

└ Ship

barbarian_raider

Ship Speed

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

15

├ Base Defence

5

├ Shield

small_round

└ Shield Defence

10

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

20

Abilities

Missile Raider
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Missile Raider
  • Good hull strength
  • Medium crew
  • Fast speed
  • Weak ramming
  • Poor boarding
  • Good missile combat
Italian Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Missile Raider - Italian Slingers Lv. 0 Harbour
Harbour
(inv_ita_port_military_2)
Level 1
Boatyard
Boatyard
(inv_ita_port_military_3)
Level 2
Garrison Buildings
Missile Raider - Italian Slingers x 1 Fishing Village
Fishing Village
(inv_ita_port_food_3)
Level 2
Missile Raider - Italian Slingers x 2 Fishing Port
Fishing Port
(inv_ita_port_food_4)
Level 3
Harbour
Harbour
(inv_ita_port_military_2)
Level 1