menu
HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Units / Assault Raider - Samnite Light Infantryman
Assault Raider - Samnite Light Infantryman Samnites (Rise of the Republic)Samnites (Rise of the Republic) Melee Ship

Assault Raider - Samnite Light Infantryman

Useful ships, with crews large enough to board enemy vessels.

Fighting in maniples does not require armour, only weapons and aggression.

Most of the northern European tribes were not naval powers, but there were still able seafarers to be found amongst them. Shipbuilding techniques were well understood, so while many vessels were small leather-skinned boats for inland and inshore use, bigger sea-going vessels were also made. Shipwrights used heavy planking for hulls, stitched together and then fastened to a wooden skeleton to create sturdy craft able to cope with Atlantic conditions. Julius Caesar was surprised at the quality of the enemy ships when his fleet clashed with the Veneti from modern-day Brittany. The Veneti vessels had flat bottoms to cope with shallows, but were also of heavy oak construction to cope with rough seas. This made them tough opposition for Roman galleys, and capable of shrugging off a ramming attack. Caesar said that the enemy ships "...were constructed of planks a foot in breadth, fastened by iron spikes the thickness of a man's thumb; the anchors were secured fast by iron chains instead of cables”. When the Romans were forced to board, they faced fearsome warriors used to close-quarters fighting at sea.

(Samnite Light Infantryman)
The Samnites were a confederation of four ancient Italic tribes: the Hirpini, Caudini, Caraceni and Pentri, who resided in Samnium, in south-central Italy, but are thought to have Sabine roots in the Apennine mountains. The Samnites were a hardy, warlike people, adept at fighting on Italy's uneven hillside terrain. Their manipular formations, in contrast to the phalanx-style combat prevalent across the peninsula, were much better suited to engagements in difficult territory and were the main reason for the Samnites' expansion into Campania. Samnite warriors were as honourable as they were fierce - the notion of slavery was alien to them and they instead chose to live as a society of free men. During the 5th century BC, the Samnites expanded into southern Italy, capturing the Etruscan cities of Capua and Cumae and establishing themselves in Campania. Their way of life made for strong alliances with the mounted nobles of Campania, the Lucanian warriors to the south, and other warlike tribes residing in Samnite lands.

Assault Raider - Samnite Light Infantryman

Unit Name

Assault Raider - Samnite Light Infantryman

Main Unit Key

inv_sam_raider_melee_samnite_light_infantryman

Land Unit Key

inv_sam_light_infantryman

Naval Unit Key

barbarian_raider_melee

Soldiers

80

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

320

Recruitment Cost

320

Upkeep Cost

64

Ship Health

└ Ship

barbarian_raider

Ship Speed

Melee Attack

25

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

47

├ Base Defence

12

├ Shield

celtic_shock

└ Shield Defence

35

Armour

20

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

10

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

35

Abilities

Assault Raider
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Raider
  • Average hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Average boarding
Samnite Light Infantryman
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Assault Raider - Samnite Light Infantryman Lv. 0 Port
Port
(inv_ita_port_1)
Level 0
Fishermen's Huts
Fishermen's Huts
(inv_ita_port_food_2)
Level 1
Fishing Village
Fishing Village
(inv_ita_port_food_3)
Level 2
Fishing Port
Fishing Port
(inv_ita_port_food_4)
Level 3
Harbour
Harbour
(inv_ita_port_military_2)
Level 1
Boatyard
Boatyard
(inv_ita_port_military_3)
Level 2
Garrison Buildings
Assault Raider - Samnite Light Infantryman x 2 Port
Port
(inv_ita_port_1)
Level 0
Assault Raider - Samnite Light Infantryman x 4 Fishermen's Huts
Fishermen's Huts
(inv_ita_port_food_2)
Level 1