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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Units / Italian Horse Skirmishers
Italian Horse Skirmishers Samnites (Rise of the Republic)Samnites (Rise of the Republic) Missile Cavalry

Italian Horse Skirmishers

Noble horsemen from some of the finest pastures of the peninsula.

From the 8th century BC, when Greeks settlers established trading posts along Italy’s eastern seaboard in the vicinity of modern-day Naples, the region of Campania was part of Magna Graecia. It remained so, a stalwart of Hellenistic civilisation, until its aggressive Samnite neighbours began to migrate from their mountainous homelands, displacing the Greek culture and language prevalent there. In a land famed for its sweeping landscapes - ideal for the breeding of strong horses - the emergent Campanian nobility developed their renowned cavalry. Carrying heavy javelins for skirmishing and swords for melee, they used speed, agility and flexibility of tactics to inflict damage on more heavily armed, and therefore slower moving, opponents. Following the Samnite Wars with Rome, around the beginning of the 3rd century BC, Campanians provided the basis of the Socii cavalry attached to Roman Legions. Well-trained in their people’s equestrian traditions, they were highly valued horsemen and greatly respected warriors.

Italian Horse Skirmishers

Unit Name

Italian Horse Skirmishers

Main Unit Key

inv_sam_italian_horse_skirmishers

Land Unit Key

inv_sam_italian_horse_skirmishers

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

130

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Melee Attack

5

Weapon Damage

38

├ Melee Weapon

rome_generic_sword_cav

├ Melee Damage Base

34

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

45

├ Base Defence

5

├ Shield

caetra_cavalry

└ Shield Defence

40

Armour

30

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

5

Health

70

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

5

├ Mount

rome_hellenic_horse_sword_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

25

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Italian Horse Skirmishers
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Italian Horse Skirmishers Lv. 0 Stables
Stables
(inv_ita_agriculture_horse_3)
Level 2
Horse Ranch
Horse Ranch
(inv_ita_agriculture_horse_4)
Level 3
Garrison Buildings
Italian Horse Skirmishers x 1 Horse Pens
Horse Pens
(inv_ita_agriculture_horse_2)
Level 1
Italian Horse Skirmishers x 2 Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0