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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Units / Hirpinian Warriors
Hirpinian Warriors Samnites (Rise of the Republic)Samnites (Rise of the Republic) Melee Infantry

Hirpinian Warriors

They take their name from the wolf, and fight with its savage ferocity in battle.

The Samnites were a confederation of four ancient Italic tribes: the Hirpini, Caudini, Caraceni and Pentri, who resided in Samnium, in south-central Italy, but are thought to have Sabine roots in the Apennine mountains. The Samnites were a hardy, warlike people, adept at fighting on Italy's uneven hillside terrain. Their manipular formations, in contrast to the phalanx-style combat prevalent across the peninsula, were much better suited to engagements in difficult territory and were the main reason for the Samnites' expansion into Campania. Samnite warriors were as honourable as they were fierce - the notion of slavery was alien to them and they instead chose to live as a society of free men. During the 5th century BC, the Samnites expanded into southern Italy, capturing the Etruscan cities of Capua and Cumae and establishing themselves in Campania. Their way of life made for strong alliances with the mounted nobles of Campania, the Lucanian warriors to the south, and other warlike tribes residing in Samnite lands.

Hirpinian Warriors

Unit Name

Hirpinian Warriors

Main Unit Key

inv_sam_hirpinian_warriors

Land Unit Key

inv_sam_hirpinian_warriors

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

170

Melee Attack

55

Weapon Damage

35

├ Melee Weapon

rome_gladius

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

10

├ Base Defence

10

├ Shield

thracian

└ Shield Defence

0

Armour

30

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

20

Health

65

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

25

Base Morale

70

Abilities

Hirpinian Warriors
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Hirpinian Warriors
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Hirpinian Warriors Lv. 0 Proving Grounds
Proving Grounds
(inv_ita_military_3)
Level 2
Hall of Champions
Hall of Champions
(inv_ita_military_4)
Level 3
Garrison Buildings
Hirpinian Warriors x 1 Meeting Ground
Meeting Ground
(inv_ita_military_2)
Level 1
Proving Grounds
Proving Grounds
(inv_ita_military_3)
Level 2
Oath Enclosure
Oath Enclosure
(inv_ita_military_buff_2)
Level 1
Linen Tent
Linen Tent
(inv_ita_military_buff_3)
Level 2