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Samnites (Rise of the Republic) Samnites (Rise of the Republic) Units

Missile Ship

Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.

Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Pursuit Trihemiolia - Carthaginian Javelinmen
Light Ship / Missile Ship / (inv_car_specialport_greek_two_halfer_car_specialportthaginian_javelin)
Pursuit Trihemiolia - Carthaginian Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 600 600 120 585 7 32 80 7 7 8 24 3 27 40 45 25
2
100 Medium Missile Raider - Italian Skirmishers
Medium Ship / Missile Ship / (inv_sam_medium_missile_raider_italian_skirmishers)
Medium Missile Raider - Italian Skirmishers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

These levies are armed with javelins, and skirmish in front of the main battle line.

100 750 750 150 29 80 7 7 5 24 3 20 15 50 15
3
80 Missile Raider - Italian Slingers
Medium Ship / Missile Ship / (inv_sam_raider_ranged_italian_slingers)
Missile Raider - Italian Slingers
These ships keep a contingent of archers aboard to harry enemy crews.

Even in the hands of levied men, slings are dangerous weapons.

80 300 300 60 20 150 7 25 5 24 3 15 15 45 20