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HomeHome / Total War: Rome II / Paeligni (Rise of the Republic) / Units / Italian Slingers
Italian Slingers Paeligni (Rise of the Republic)Paeligni (Rise of the Republic) Missile Infantry

Italian Slingers

Even in the hands of levied men, slings are dangerous weapons.

Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.

Italian Slingers

Unit Name

Italian Slingers

Main Unit Key

inv_ita_italic_slingers

Land Unit Key

inv_ita_italic_slingers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

290

Recruitment Cost

290

Upkeep Cost

58

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

15

├ Base Defence

5

├ Shield

small_round

└ Shield Defence

10

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

20

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Italian Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Italian Slingers Lv. 0 Settlement
Settlement
(inv_ita_major_city_1)
Level 0
Settlement
Settlement
(inv_ita_major_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(inv_ita_major_city_2)
Level 1
Fortified Settlement
Fortified Settlement
(inv_ita_major_city_2)
Level 1
Hundred
Hundred
(inv_ita_major_city_3)
Level 2
Hundred
Hundred
(inv_ita_major_city_3)
Level 2
Tribal Oppidum
Tribal Oppidum
(inv_ita_major_city_economy_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(inv_ita_major_city_economy_4)
Level 3
Warrior Oppidum
Warrior Oppidum
(inv_ita_major_city_military_4)
Level 3
Warrior Oppidum
Warrior Oppidum
(inv_ita_major_city_military_4)
Level 3
Farmstead
Farmstead
(inv_ita_minor_town_1)
Level 0
Farmstead
Farmstead
(inv_ita_minor_town_1)
Level 0
Village
Village
(inv_ita_minor_town_2)
Level 1
Village
Village
(inv_ita_minor_town_2)
Level 1
Town
Town
(inv_ita_minor_town_3)
Level 2
Town
Town
(inv_ita_minor_town_3)
Level 2
Farm Pagus
Farm Pagus
(inv_ita_minor_town_farm_4)
Level 3
Farm Pagus
Farm Pagus
(inv_ita_minor_town_farm_4)
Level 3
Warrior Pagus
Warrior Pagus
(inv_ita_minor_town_military_4)
Level 3
Warrior Pagus
Warrior Pagus
(inv_ita_minor_town_military_4)
Level 3
Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_rom_amber_3)
Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(inv_rom_amber_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(inv_rom_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_gold_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(inv_rom_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_rom_grain_3)
Level 2
Colonia (Grain Estate)
Colonia (Grain Estate)
(inv_rom_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_rom_horse_2)
Level 1
Colonia (Master Horse Breeders)
Colonia (Master Horse Breeders)
(inv_rom_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(inv_rom_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_rom_iron_armour_2)
Level 1
Colonia (Armourer)
Colonia (Armourer)
(inv_rom_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_rom_iron_weapon_2)
Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(inv_rom_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(inv_rom_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_lead_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(inv_rom_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(inv_rom_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_rom_leather_3)
Level 2
Colonia (Master Leather Workshop)
Colonia (Master Leather Workshop)
(inv_rom_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(inv_rom_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_rom_lumber_3)
Level 2
Colonia (Timber Trader)
Colonia (Timber Trader)
(inv_rom_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_rom_marble_3)
Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(inv_rom_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(inv_rom_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_rom_olive_3)
Level 2
Colonia (Olive Oil Trader)
Colonia (Olive Oil Trader)
(inv_rom_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_rom_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_rom_purple_dye_3)
Level 2
Colonia (Master Dye Works)
Colonia (Master Dye Works)
(inv_rom_purple_dye_4)
Level 3
Village (Salt Mine)
Village (Salt Mine)
(inv_rom_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_rom_salt_3)
Level 2
Colonia (Salt Workshop)
Colonia (Salt Workshop)
(inv_rom_salt_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(inv_rom_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_rom_wine_3)
Level 2
Colonia (Master Winemaker)
Colonia (Master Winemaker)
(inv_rom_wine_4)
Level 3
Garrison Buildings
Italian Slingers x 2 Settlement
Settlement
(inv_ita_major_city_1)
Level 0
Village
Village
(inv_ita_minor_town_2)
Level 1
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Italian Slingers x 4 Farmstead
Farmstead
(inv_ita_minor_town_1)
Level 0
Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(inv_rom_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(inv_rom_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(inv_rom_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(inv_rom_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(inv_rom_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(inv_rom_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_rom_purple_dye_1)
Level 0
Village (Salt Mine)
Village (Salt Mine)
(inv_rom_salt_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(inv_rom_wine_1)
Level 0