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Night Hunters Nahanarvali (Imperator Augustus)Nahanarvali (Imperator Augustus) Spear Infantry

Night Hunters

Men who can move in the shadows are always welcome in battle, except among foes!

The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their night hunters were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.

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Night Hunters

Unit Name

Night Hunters

Main Unit Key

Ger_Night_Hunters

Land Unit Key

Ger_Night_Hunters

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

720

Recruitment Cost

720

Upkeep Cost

140

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

35

Weapon Damage

26

├ Melee Weapon

rome_celtic_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

58

├ Base Defence

23

├ Shield

germanic_shock

└ Shield Defence

35

Armour

10

├ Armour

none

├ Armour Defence

0

└ Shield Armour

10

Health

60

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

55

Abilities

Night Hunters
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Wedge
    The unit moves into a wedge-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Night Hunters
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Night Hunters Lv. 0 Slave Market
Slave Market
(barb_commons_slave_3)
Level 2