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Noble Swordsmen Ma'in (Imperator Augustus)Ma'in (Imperator Augustus) Melee Infantry

Noble Swordsmen

The sword settles many arguments in the desert.

The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Noble Swordsmen

Unit Name

Noble Swordsmen

Main Unit Key

Ara_Noble_Sword

Land Unit Key

Ara_Noble_Sword

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

780

Recruitment Cost

780

Upkeep Cost

160

Melee Attack

45

Weapon Damage

34

├ Melee Weapon

rome_hoplite_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

60

├ Base Defence

35

├ Shield

oval

└ Shield Defence

25

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

60

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

65

Abilities

Noble Swordsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Noble Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Noble Swordsmen Lv. 0 Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Garrison Buildings
Noble Swordsmen x 1 Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(east_amber_3)
Level 2
Large Town (Amber Road)
Large Town (Amber Road)
(east_amber_4)
Level 3
City
City
(east_city_1)
Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Level 3
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(east_glass_3)
Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(east_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_gold_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(east_grain_3)
Level 2
Large Town (Grain Estate)
Large Town (Grain Estate)
(east_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(east_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(east_iron_armour_2)
Level 1
Town (Armourer)
Town (Armourer)
(east_iron_armour_3)
Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(east_iron_weapon_2)
Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(east_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_lead_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(east_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(east_leather_3)
Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(east_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(east_lumber_3)
Level 2
Large Town (Timber Trader)
Large Town (Timber Trader)
(east_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(east_marble_3)
Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(east_marble_4)
Level 3
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(east_olive_3)
Level 2
Large Town (Olive Oil Trader)
Large Town (Olive Oil Trader)
(east_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(east_purple_dye_3)
Level 2
Large Town (Master Dye Works)
Large Town (Master Dye Works)
(east_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(east_silk_3)
Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(east_silk_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(east_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(east_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(east_spice_3)
Level 2
Large Town (Master Spice Producer)
Large Town (Master Spice Producer)
(east_spice_4)
Level 3
Village
Village
(east_town_1)
Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Trade Town
Trade Town
(east_town_trade_3)
Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(east_wine_3)
Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(east_wine_4)
Level 3
Noble Swordsmen x 2 Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3