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Eastern Pikemen Kartli (Empire Divided)Kartli (Empire Divided) Pike Infantry

Eastern Pikemen

Cavalry could decide battles, unless blocked by a wall of pikes.

A tightly-formed phalanx of sarissa-armed infantry presented an almost impenetrable wall of spear points, especially to cavalry. An effective weapon for mass combat, the sarissa itself was a two-handed spear or pike, between four and seven metres long. With an iron tip and a bronze butt-spike which provided balance, it could be dug into the ground to bolster a defensive stance. When advancing in close order against the enemy, each man would occupy a square roughly a metre each side, with the sarissas of the first five ranks projecting beyond the phalanx. When defending, phalanxes would close up, locking together with each man's shield protecting the pikeman to his right. Although such formations were difficult to break, this stability came at the expense of manoeuvrability, leading to their main weakness on their flanks and rear.

Eastern Pikemen

Unit Name

Eastern Pikemen

Main Unit Key

3c_Eas_Eastern_Pikemen

Land Unit Key

3c_Eas_Eastern_Pikemen

Naval Unit Key

3c_pel_transport

Soldiers

160

Category

Melee Infantry

Class

Pike Infantry

Custom Battle Cost

430

Recruitment Cost

430

Upkeep Cost

85

Melee Attack

30

Weapon Damage

20

├ Melee Weapon

rome_pike_levy

├ Melee Damage Base

16

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

15

├ Base Defence

5

├ Shield

pikemen

└ Shield Defence

10

Armour

60

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

30

Health

45

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

35

Abilities

Eastern Pikemen
  • Pike Phalanx
    The unit moves into a deep, close defensive formation.
    Bonus vs cavalry, bracing
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern Pikemen
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
  • Very vulnerable when not in phalanx
Garrison Buildings
Eastern Pikemen x 1 Koy-Ban Patrol House
Koy-Ban Patrol House
(3c_east_administration_security_3)
Level 2
Eastern Pikemen x 2 Gizir Barracks
Gizir Barracks
(3c_east_administration_security_4)
Level 3