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Eastern Infantry Kartli (Empire Divided)Kartli (Empire Divided) Melee Infantry

Eastern Infantry

Warriors of the east, used to fighting in difficult conditions.

In contrast to their European opponents, eastern armies generally had lighter equipment. This was a function of the terrain and climate of their homelands, which naturally favoured irregular combat. As a result, traditional Persian warfare favoured skirmishing with few close combat engagements. Heavy armour was impractical in such conditions, as the oppressive eastern heat hampered soldiers already weighed down by chainmail or scales. Also, the metal needed to produce it was not cheap at the time. As eastern forces encountered heavier European warriors for the first time, the difference in equipment had a large impact on their way of battle. Under Sassanid rule, the Persian army was properly prepared for the expansion into southern Europe, as the reconquest of this land was high on the Shah's list of priorities - he wished to wipe out the stigma of his ancestor Xerxes' defeat at Greek hands, almost 1000 years before. In order to fight Rome's Legions effectively, eastern warriors began to be equipped with bulkier armour and heavier weapons such as axes and longer metal swords, rather than spears and javelins.

Eastern Infantry

Unit Name

Eastern Infantry

Main Unit Key

3c_Eas_Eastern_Infantry

Land Unit Key

3c_Eas_Eastern_Infantry

Naval Unit Key

3c_pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

120

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

27

Weapon Damage

34

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

30

├ Base Defence

20

├ Shield

tower

└ Shield Defence

10

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

40

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern Infantry
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale