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Eastern Axe Warriors Kartli (Empire Divided)Kartli (Empire Divided) Melee Infantry

Eastern Axe Warriors

The axe is an effective weapon, albeit unfamiliar to eastern armies.

In contrast to their European opponents, eastern armies generally had lighter equipment. This was a function of the terrain and climate of their homelands, which naturally favoured irregular combat. As a result, traditional Persian warfare favoured skirmishing with few close combat engagements. Heavy armour was impractical in such conditions, as the oppressive eastern heat hampered soldiers already weighed down by chainmail or scales. Also, the metal needed to produce it was not cheap at the time. As eastern forces encountered heavier European warriors for the first time, the difference in equipment had a large impact on their way of battle. Under Sassanid rule, the Persian army was properly prepared for the expansion into southern Europe, as the reconquest of this land was high on the Shah's list of priorities - he wished to wipe out the stigma of his ancestor Xerxes' defeat at Greek hands, almost 1000 years before. In order to fight Rome's Legions effectively, eastern warriors began to be equipped with bulkier armour and heavier weapons such as axes and longer metal swords, rather than spears and javelins.

Eastern Axe Warriors

Unit Name

Eastern Axe Warriors

Main Unit Key

3c_Eas_Eastern_Axe_Warriors

Land Unit Key

3c_Eas_Eastern_Axe_Warriors

Naval Unit Key

3c_pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

640

Recruitment Cost

640

Upkeep Cost

130

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

36

Weapon Damage

26

├ Melee Weapon

rome_eastern_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

49

├ Base Defence

24

├ Shield

thureos

└ Shield Defence

25

Armour

75

├ Armour

scale

├ Armour Defence

40

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

45

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern Axe Warriors
  • Good attack
  • Average defence
  • Low damage but good armour penetration
  • Good morale
Garrison Buildings
Eastern Axe Warriors x 1 Gizir Barracks
Gizir Barracks
(3c_east_administration_security_4)
Level 3