menu
HomeHome / Total War: Rome II / Gallic Rome (Empire Divided) / Units / Assault Quadrireme - Auxiliary Swordsmen
Assault Quadrireme - Auxiliary Swordsmen Gallic Rome (Empire Divided)Gallic Rome (Empire Divided) Melee Ship

Assault Quadrireme - Auxiliary Swordsmen

Ramming attacks from these ships inflict terrible damage.

Every capable man will be used in the Empire's military.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Auxiliary Swordsmen)
The auxilia incorporated all standing non-citizen military units of the Imperial Roman army during the Principate era, containing roughly the same numbers of infantry as the Legions as well as more specialised troops, such as light cavalry and archers. Auxiliary regiments were stationed in the lands where they were originally recruited in order to boost the process of Romanisation and for security. In the mid to late 3rd century AD Roman armies suffered a deadly combination of military disasters and plague. The recruitment deficiency caused by this crisis led to the conscription of barbarians as auxiliaries to a much greater extent than before. As the auxiliary warriors were not civilised Romans, they were paid one third the pay of a citizen legionary.

Assault Quadrireme - Auxiliary Swordsmen

Unit Name

Assault Quadrireme - Auxiliary Swordsmen

Main Unit Key

3c_Gal_Assault_Quadreme

Land Unit Key

3c_Aux_Swordsmen

Naval Unit Key

3c_roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

740

Recruitment Cost

740

Upkeep Cost

150

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

825

└ Ship

roman_four

Ship Speed

6

Melee Attack

34

Weapon Damage

35

├ Melee Weapon

rome_gladius

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

45

├ Base Defence

20

├ Shield

thureos

└ Shield Defence

25

Armour

60

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

Assault Quadrireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Quadrireme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Auxiliary Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Assault Quadrireme - Auxiliary Swordsmen Lv. 0 Portus Classis
Portus Classis
(3c_rome_port_military_4)
Level 3
Garrison Buildings
Assault Quadrireme - Auxiliary Swordsmen x 1 Portus Classis
Portus Classis
(3c_rome_port_military_4)
Level 3