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Ambushers Caledonii Secessionists (Empire Divided)Caledonii Secessionists (Empire Divided) Melee Infantry

Ambushers

The unexpected, armed with javelins and swords, is never welcome.

Due to its sound logical reasoning, the ambush is one of the most ancient tactics, and remains so. Essentially, a surprised enemy, and one who is hopefully surrounded at the time, can be defeated more swiftly and easily. Learned on the hunt, the skills needed to successfully ambush were first tested by early man against the beasts he hunted for food. For the wise military commander, any forest or mountain pass presented an opportunity to lay ambush or, if not scouted and traversed with sufficient care, to be ambushed. Some of the most famous ambushes in history demonstrate the form's devastating potential, such as Arminius' resounding victory at Teutoburg Forest, where his men descended from the woodland to cut three Roman Legions to pieces. The Germans sprang the attack when the Romans were on the march and exposed, out of their fortified camp in a pounding rainstorm. Their subsequent victory restricted Roman expansion in western Europe, establishing the Rhine as a boundary between 'civilised' and tribal territory.

Ambushers

Unit Name

Ambushers

Main Unit Key

3c_Cal_Ambushers

Land Unit Key

3c_Cal_Ambushers

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Missile Infantry

Class

Melee Infantry

Custom Battle Cost

670

Recruitment Cost

670

Upkeep Cost

135

Missile Damage

29

├ Missile Weapon

rome_javelin_light_nonprecursor

├ Projectile

javelin_light

├ Missile Damage

20

├ Missile Ap Damage

9

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

5

Melee Attack

32

Weapon Damage

25

├ Melee Weapon

rome_celtic_longsword_bonus_infantry

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

32

Melee Defence

65

├ Base Defence

30

├ Shield

celtic_shock

└ Shield Defence

35

Armour

10

├ Armour

none

├ Armour Defence

0

└ Shield Armour

10

Health

55

├ Man Entity

rome_infantry_light_fast_barb

├ Man Health

45

└ Bonus Hit Points

10

Base Morale

40

Abilities

No Ability

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ambushers
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Ambushers Lv. 0 Bronze Forge
Bronze Forge
(3c_barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(3c_barb_artisan_bronze_4)
Level 3