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Mercenary Artas' Chosen Mercenaries Missile Infantry

Mercenary Artas' Chosen

The greatest skirmishers of Messapia, handpicked by their king.

Like the Siculi tribe to the west in Sicily, Messapian warriors favoured large shields and open-faced, Illyrian style helmets, albeit with more crests and, on occasion, horns. Their weapon of choice was the spear; some Iapygian tribes, like their Illyrian ancestors, adopted the Greek style of hoplite phalanx combat, whilst others fought in a less organised style, using shorter, multi-purpose spears. Short melee weapons were also used, such as the curved 'kopis' swords and one-handed axes. Messapian warfare was a mixture of their Illyrian heritage and the influence of their Oscan neighbours. The former employed skirmishers, who were useful for raiding and piracy, while the latter wasn't able to field javelinmen and slingers in any numbers, instead relying on mounted nobles supported by their retainers. According to Herodotus, Oscan tribal cavalry was crucial in holding off Taras' invasion of Messapian and Peucetian towns in 473BC, an action which extended the conflict until 467BC. The king of Messapia later made two alliances with Athens, around 430BC and again in 418 BC, supplying the Athenians with javelinmen for the war against Syracuse.

Mercenary Artas' Chosen

Unit Name

Mercenary Artas' Chosen

Main Unit Key

inv_syr_mer_artas'_chosen

Land Unit Key

inv_mercenary_artas'_chosen

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

560

Missile Damage

41

├ Missile Weapon

rome_javelin_improved

├ Projectile

javelin_improved

├ Missile Damage

29

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

10

Range

80

Reload

18

Shots Per Minute

7

Ammunition

7

Melee Attack

28

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

40

├ Base Defence

25

├ Shield

hoplite

└ Shield Defence

15

Armour

80

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

45

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

50

Abilities

Mercenary Artas' Chosen
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Artas' Chosen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_faction_pool_syracuse 0 0.05 1 1