

Thracian Chosen Infantry
The best of the Thracian infantry, armed with a falx.The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.
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Unit Name Thracian Chosen Infantry |
Main Unit Key Thr_Elite_Pezoi |
Land Unit Key Thr_Elite_Pezoi |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 100 |
Missile Damage 34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 38 |
Weapon Damage 40 |
├ Melee Weapon rome_celtic_longsword_elite |
├ Melee Damage Base 35 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 7 |
Charge Bonus 35 |
Melee Defence 82 |
├ Base Defence 43 |
├ Shield celtic_round |
└ Shield Defence 39 |
Armour 100 |
├ Armour bronze |
├ Armour Defence 74 |
└ Shield Armour 26 |
Health 75 |
├ Man Entity rome_infantry_heavy |
├ Man Health 55 |
└ Bonus Hit Points 20 |
Base Morale 60 |
Abilities
Thracian Chosen Infantry- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
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Coin Hoard
(barb_artisan_coin_4) Level 3 ![]()
Salt Workshop
(barb_craftsmen_salt_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |