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Night Hunters SuebiSuebi Spear Infantry

Night Hunters

Men who can move in the shadows are always welcome in battle, except among foes!

The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their night hunters were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.

Night Hunters

Unit Name

Night Hunters

Main Unit Key

Ger_Night_Hunters

Land Unit Key

Ger_Night_Hunters

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

26

Weapon Damage

29

├ Melee Weapon

rome_celtic_spear

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

91

├ Base Defence

51

├ Shield

germanic_shock

└ Shield Defence

40

Armour

15

├ Armour

none

├ Armour Defence

0

└ Shield Armour

15

Health

70

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

50

Abilities

Night Hunters
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Night Hunters
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Night Hunters Lv. 1 Slave Market
Slave Market
(barb_commons_slave_3)
Level 2
Garrison Buildings
Night Hunters x 2 Warlord's Hold
Warlord's Hold
(barb_commons_chieftan_3)
Level 2
Great Hall
Great Hall
(barb_commons_chieftan_4)
Level 3
High King's Hold
High King's Hold
(barb_commons_chieftan_5)
Level 4
Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Level 2
Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Level 3
Slave Market
Slave Market
(barb_commons_slave_3)
Level 2