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Berserker Axemen SuebiSuebi Melee Infantry

Berserker Axemen

Ferocious berserkers that have forsaken shields for two handed axes.

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.

Berserker Axemen

Unit Name

Berserker Axemen

Main Unit Key

Ger_Berserker_Axemen

Land Unit Key

Ger_Berserker_Axemen

Naval Unit Key

barbarian_transport_small

Soldiers

100

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

830

Recruitment Cost

830

Upkeep Cost

100

Melee Attack

43

Weapon Damage

46

├ Melee Weapon

rome_rhomphaia

├ Melee Damage Base

32

├ Melee Damage Ap

14

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

44

├ Base Defence

44

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

85

├ Man Entity

rome_infantry_berserker

├ Man Health

70

└ Bonus Hit Points

15

Base Morale

60

Abilities

Berserker Axemen
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Scare (everyone)
    This unit frightens all enemy units.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Berserker Axemen
  • Good charge and attack
  • Good damage and armour penetration
  • Weak defence
  • Average morale
Requires Buildings
Berserker Axemen Lv. 0 Potter
Potter
(barb_craftsmen_pot_3)
Level 2
Berserker Axemen Lv. 1 Potter's Workshop
Potter's Workshop
(barb_craftsmen_pot_4)
Level 3