Scythian Armoured Swordsmen
These swordsmen forgo the shield to focus on attack, excellent flankers but vulnerable in a straight up fight.Gladiators were usually slaves, condemned criminals or prisoners of war but others did enter the arena. Those with debts or a lust for glory could sell themselves as gladiators, and soldiers who had given ground might be sent to the arena as punishment. A gladiator's life was arduous and brutal, even before fighting in the games. Trainees could, and would, be killed in practice if they fought beneath their abilities, as a way of encouraging the others. The ludus, the training ground and home of gladiators, was run by a lanista, and within its walls his word was law. Outside the arena he was considered to be on the bottom rung of society; some Roman cemeteries did not allow the bodies of lanistas to be buried inside their walls, even. Having said that, there was also a peculiar glamour about their business and some were famed amongst games fans as the men who owned and trained gladiators - the sports stars of the Roman world.
Unit Name Scythian Armoured Swordsmen |
Main Unit Key Ste_Steppe_Armoured_Swordsmen |
Land Unit Key Ste_Steppe_Armoured_Swordsmen |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 85 |
Melee Attack 37 |
38 |
├ Melee Weapon rome_eastern_sword_elite |
├ Melee Damage Base 33 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 7 |
Charge Bonus 32 |
39 |
├ Base Defence 39 |
├ Shield none |
└ Shield Defence 0 |
57 |
├ Armour scale |
├ Armour Defence 57 |
└ Shield Armour 0 |
75 |
├ Man Entity rome_infantry_very_heavy_fast |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Scythian Armoured Swordsmen- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Headhunt
Gradual increase in effectiveness of the unit's attack.
Melee attack, morale
Melee defence
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Bronze Forge
(barb_artisan_bronze_3) Level 2 |
Lv. 1 |
Bronze Furnace
(barb_artisan_bronze_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |