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Scythian Armoured Swordsmen Royal ScythiaRoyal Scythia Melee Infantry

Scythian Armoured Swordsmen

These swordsmen forgo the shield to focus on attack, excellent flankers but vulnerable in a straight up fight.

Gladiators were usually slaves, condemned criminals or prisoners of war but others did enter the arena. Those with debts or a lust for glory could sell themselves as gladiators, and soldiers who had given ground might be sent to the arena as punishment. A gladiator's life was arduous and brutal, even before fighting in the games. Trainees could, and would, be killed in practice if they fought beneath their abilities, as a way of encouraging the others. The ludus, the training ground and home of gladiators, was run by a lanista, and within its walls his word was law. Outside the arena he was considered to be on the bottom rung of society; some Roman cemeteries did not allow the bodies of lanistas to be buried inside their walls, even. Having said that, there was also a peculiar glamour about their business and some were famed amongst games fans as the men who owned and trained gladiators - the sports stars of the Roman world.

Scythian Armoured Swordsmen

Unit Name

Scythian Armoured Swordsmen

Main Unit Key

Ste_Steppe_Armoured_Swordsmen

Land Unit Key

Ste_Steppe_Armoured_Swordsmen

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

85

Melee Attack

37

Weapon Damage

38

├ Melee Weapon

rome_eastern_sword_elite

├ Melee Damage Base

33

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

32

Melee Defence

39

├ Base Defence

39

├ Shield

none

└ Shield Defence

0

Armour

57

├ Armour

scale

├ Armour Defence

57

└ Shield Armour

0

Health

75

├ Man Entity

rome_infantry_very_heavy_fast

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

55

Abilities

Scythian Armoured Swordsmen
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Scythian Armoured Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Scythian Armoured Swordsmen Lv. 0 Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Scythian Armoured Swordsmen Lv. 1 Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3