Royal Guard Archers
Grizzled steppe veterans who are sharpshooter archersThe Royal Family Houses of the great nomadic, steppe tribes relied on a cadre of grizzled, experienced veterans to guard their palatial tents, pavilions, yurts, and aul villages of the ruling family. Additionally, able and bold tribe chieftains utilized these shock forces to drive a decisive wedge in the battle, surprising the enemy with a decent, albeit not exemplary, but still formidable infantry force, as the rest of the nomad mounted forces pepper away with arrow fire and whittle down with lancer charges. The utilization of these crack soldiers at the most opportune moment in the battle may spell between a surefire victory or a prolonged battle. Most steppe, nomadic tribes avoid prolonged battles and if it has come to that, then these royal guard soldiers are the last and final defense and reserves.
Unit Name Royal Guard Archers |
Main Unit Key Ste_Royal_Guard_Bow |
Land Unit Key Ste_Royal_Guard_Bow |
Naval Unit Key barbarian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
38 |
├ Missile Weapon rome_composite_bow |
├ Projectile arrow_composite |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 11 |
Accuracy 15 |
Range 145 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 30 |
Melee Attack 22 |
36 |
├ Melee Weapon rome_club |
├ Melee Damage Base 30 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
35 |
├ Base Defence 35 |
├ Shield none |
└ Shield Defence 0 |
77 |
├ Armour scale_elite |
├ Armour Defence 77 |
└ Shield Armour 0 |
70 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 55 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Royal Guard Archers- Headhunt
Gradual increase in effectiveness of the unit's attack.
Melee attack, morale
Melee defence - Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 1 |
Coin Hoard
(barb_artisan_coin_4) Level 3
Salt Workshop
(barb_craftsmen_salt_4) Level 3 |
Lv. 0 |
Salt Kiln
(barb_craftsmen_salt_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |