Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.Perhaps not as famous as their counterparts from the Balearics, Rhodian slingers were nevertheless famed for their skill. As Rhodes was protected by the sea, slingers could hire themselves out as mercenaries across the Mediterranean. They were deadly at 100 metres and could hit targets at 400 metres. Unencumbered by armour, they were highly mobile and could outpace or at least match the pace of most other infantry. Rhodian slingers sometimes made use of small shields with a single handgrip to protect them from any return fire. During the Greco-Persian Wars shaped shot gave the Greeks, including the Rhodians, an advantage over the Persians. This proved essential in covering the retreat of the Ten Thousand, after Cyrus the Younger’s death at the Battle of Cunaxa in 401BC. The Rhodian slingers were the only missile troops able to engage the enemy with some safety, as Cretan archers and Greek javelinmen had the same range as enemy missile troops.
Unit Name Auxiliary Rhodian Slingers |
Main Unit Key Aux_Gre_Rhodian_Slingers |
Land Unit Key Aux_Gre_Rhodian_Slingers |
Naval Unit Key roman_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 100 |
24 |
├ Missile Weapon rome_sling_lead |
├ Projectile sling_stone_lead |
├ Missile Damage 18 |
├ Missile Ap Damage 6 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 155 |
Reload 28 |
Shots Per Minute 9 |
Ammunition 35 |
Melee Attack 11 |
23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 5 |
45 |
├ Base Defence 10 |
├ Shield small_bronze |
└ Shield Defence 35 |
27 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 0 |
60 |
├ Man Entity rome_infantry_very_light |
├ Man Health 45 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Auxiliary Rhodian Slingers- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | Auxilia_Asia | ||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||
Lv. 0 |
Auxiliary Barracks
(rome_military_aux_3) Level 2 |
||||||||||
Lv. 1 |
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates | |
Imperator Augustus |
Egypt
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Libya
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