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Rome Rome Auxiliary Corps

Melee Ship (Auxiliary Corps)

Perfect for taking out enemy ships, but have to close quickly and board to be successful.

Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Bireme - Auxiliary Sabaean Spearmen
Medium Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 70 467 6 13 29 11 52 63 65 30
2
60 Assault Bireme - Auxiliary Arabian Spearmen
Medium Ship / Melee Ship / (Aux_Ara_Spr_Two)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 280 280 70 467 6 13 29 11 65 60 65 30
3
60 Assault Bireme - Auxiliary Bactrian Hillmen
Medium Ship / Melee Ship / (Aux_Bac_Hillmen_Two)
Assault Bireme - Auxiliary Bactrian Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Armed with javelins and axes, these hardy hill people can trouble an enemy.

60 260 260 70 467 6 27 34 9 41 52 65 25
4
60 Assault Bireme - Auxiliary Spear Band
Medium Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 70 467 6 17 28 23 72 57 65 40
5
60 Assault Bireme - Auxiliary Axe Warriors
Medium Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 70 467 6 33 35 18 55 77 65 50
6
60 Assault Bireme - Auxiliary Celtic Warriors
Medium Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 70 467 6 24 36 22 66 57 65 40
7
60 Assault Bireme - Auxiliary Dacian Spears
Medium Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 70 467 6 12 28 17 64 57 65 30
8
60 Assault Bireme - Auxiliary Hillmen
Medium Ship / Melee Ship / (Aux_Eas_Hillmen_Two)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

60 220 220 70 467 6 19 34 9 41 52 65 25
9
120 Assault Quadreme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four)
Assault Quadreme - Auxiliary Egyptian Infantry
Ramming attacks from these ships will inflicting terrible damage.

The sons of the desert can be of useful service to Rome.

120 410 410 100 825 5 11 23 4 51 72 65 30
10
60 Assault Bireme - Auxiliary Gallic Warriors
Medium Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 70 467 6 25 36 24 70 57 65 45
11
60 Assault Bireme - Auxiliary Spear Brothers
Medium Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two)
Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

60 340 340 70 467 6 24 29 27 86 62 65 40
12
120 Assault Quadreme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadreme - Auxiliary Hoplites
Ramming attacks from these ships will inflicting terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 100 825 5 26 30 24 85 95 75 55
13
60 Assault Bireme - Auxiliary Iberian Swordsmen
Medium Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 70 467 6 31 36 15 63 52 65 40
14
60 Assault Bireme - Auxiliary Coastal Levies
Medium Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two)
Assault Bireme - Auxiliary Coastal Levies
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Good axemen should always have a place in the armies of Rome.

60 280 280 70 467 6 19 35 9 50 62 65 30
15
120 Assault Quadreme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadreme - Socii Extraordinarii
Ramming attacks from these ships will inflicting terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 100 825 5 34 36 16 66 107 80 55
16
120 Assault Quadreme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadreme - Socii Hastati
Ramming attacks from these ships will inflicting terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 100 825 5 25 36 13 59 75 65 40
17
60 Assault Bireme - Auxiliary Parthian Spearmen
Medium Ship / Melee Ship / (Aux_Par_Spear_Two)
Assault Bireme - Auxiliary Parthian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Spearmen do not need to be skilled or well paid to die for Rome.

60 220 220 70 467 6 14 29 11 49 63 65 25
18
80 Assault Bireme - Auxiliary Illyrian Raiders
Medium Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 380 380 75 467 6 30 35 16 50 77 65 55
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